1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Friday, July 24, 2020
Jerome Gambit: Looks Simple, But It Is Not
In the following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game, the same player from the previous post again tries his best against the "annoying" or "silicon" defense. The line the players explore looks simple, but it is not.
Anonymous - Anonymous
1 move / 3 days, Chess.com, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.f4 d6 8.fxe5 dxe5
White has one pawn for his sacrificed piece.
Black's King is annoyingly safe in the center, but White will try batting him around a bit.
This defense was seen as early as the 1993 match between Micah Fisher-Kirshner and the computer program KnightStalker (an early version of ChessBase's Fritz, marketed in the US).
9.Qh3+ Kd6 10.Qd3+ Ke7 11.Qg3 Kf6
Up until Black's last move, we have been following games where Black was played by computer programs Comet B50, Demon 1.0, Fritz 8, Junior 7, Knightstalker, La Dame Blanche 2.0c, Rybka (v.1 and 2.3.2a), and Zarkov 4.7. None of them chose the move in the game.
What's the problem with the move? Because Black does not want to give up a pawn (11...Kf7 12.Qxe5) he allows the Rook to come to f1, with a check that requires another King move.
12.Rf1+ Ke6
What is going on?
Well, it's probably not a good idea for White to go pawn-grabbing with 13.Qxg7, as Black not only has the development 13...Nf6, with an even game, he has the sharp riposte 13...Qh4+, when 14.Kd1 Qh5+ 15.Ke1 Qg6 forces the exchange of Queens, and Black's development, activity and Bishop pair give him a clear advantage.
Because computers almost always see White as worse in the Jerome Gambit opening, they constantly look for drawing lines as "best", and, here, Komodo 10 offers one: 13.Qb3+ Kd7 14.Qb5+ Kd6 15.d4 Qh4+ (necessary to move the Queen, otherwise 15...Bxd4 16.Qd5+ Ke7 17.Rf7+ wins it) 16.Rf2 Bxd4 17.Qd5+ Ke7 18.Qf7+ Kd6 19.Qd5+, etc.
So, it's not surprising that White, instead, gives the enemy King another kick, even if it's not objectively the best move.
13.Qg4+ Kd6 14.Qxg7
This capture has its risks. The Queen would probably be safer on g3, but White is not seeking out safety.
14...Ne7
Protecting the safe Rook. However, after 14...Qh4+ 15.Kd1 Bg4+ White's position would be a mess.
15.d4 Bxd4 16.c3
White is still playing with only a couple of pieces, but Komodo 10 rates him as having a slight edge, especially after the recommended return of a piece with 16...Ng6. The reasonable alternative, which Black plays, leads to a difficult position for the defender.
16...Bb6 17.Bg5
You can almost hear White saying "Gotcha!"
17...Re8 18.Na3
This Knight means trouble.
18...Be6
Black needed to try 18...Bg4, but 19.Nc4+ Kc6 (other moves are worse) 20.Qf7 would force him to return a couple of pieces, i.e. 20...Bf2+ 21.Rxf2 b6 22.Nxe5+ Kb7 23.Nxg4.
White's next move settles everything.
19.O-O-O+ Kc6 20.Rxd8 Raxd8 21.Qxe5 Bxa2 22.Qb5+ Kd6 23.Rf6+ Be6 24.e5 checkmate
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