The following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game is another 1/2 minute bullet game that defies understanding - at least mine. Players need to rely on past experience and intuition. The split-second thinking that went into the win is very impressive.
penguingim1 - sutcunuri
1/2 0 bullet, lichess.org, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
7.Qf5+ Kd6
If you know your Jerome Gambit, you can probably pre-move each move up to here.
8.Nc3 Qf6
Black places his Queen in a typical Jerome Gambit defense position.
9.d4 Qxf5 10.dxc5+ Kxc5 11.Be3+ Kc6 12.exf5 d5
This move is usually helpful against the Jerome - but not in this particular position. There is an underlying tactic that allows White to even the game.
13.Bd4
The Bishop attacks the Knight, the pawn behind it, and the Rook behind the pawn. The strongest response is probably 13...Ne7.
13...Nf6 14.Bxe5 Bxf5 15.O-O-O Rad8 16.f3 Rhe8
17.Rhe1 Bg6 18.a4 a6 19.b3 Re7
Advancing the wrong Rook. 19...Rd7 would be about equal. Again, a tactic decides.
20.Bxf6 Rxe1 21.Bxd8 Rxd1+ 22.Nxd1 Black resigned
The extra piece will allow White to stop Black's pawn majority, and advance his own.
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