angelcamina - calemoon
1 0 bullet, lichess.org, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
Getting out of the pin along the f-file, but overlooking the fact that both Knights are in danger. Better was to simply save one and give up the other: 20...Rexe5 21.Bxb4+ which would be about equal.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Re8 9.O-O Kf8
10.f4
A standard plan in the Jerome Gambit, made more attractive with Black's King on f8, facing White's Rook.
10...Nc6 11.Qc4 d6 12.b3
12...Be6 13.Qd3 Nb4 14.Qe2 c6 15.Ba3 Qb6+
16.Kh1 Rad8 17.e5
The attacking idea.
17...dxe5
Fascinating. Players exchange pawns automatically - especially in bullet games. The problem is that it's not the best move.
18.fxe5
18...Bd5 19.Nxd5 Rxd5 20.Qc4 Kg8
21.exf6 gxf6 22.Bxb4 Kh8
Maybe he can attack along the g-file?
23.Rae1
Instead, 23.Be3 would have been crushing and lead to mate, but the text is fine.
23...a5 24.Bc3
24...Kg7 25.Bxf6+ Kg6 26.Qg4+ White won on time, just ahead of checkmate.
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