If you have the advantage in material in your game, you can use the extra piece or pieces to attack or counterattack - our you can return some of it to blunt the aggression of your opponent.
The following game seems to blend the opening thoughts of the previous blog post (see "Jerome Gambit: Borrowed") with a contribution to the the one a day earlier (see "Jerome Gambit: Artificial Wha?").
Black is overwhelmed by his opponent because he can not or will not or doesn't know that he needs to give back some of his gains in exchange for some safety.
Guest6049406280 - Guest0484608109
10 0 blitz, Chess.com, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6
The Two Knights Defense.
4.Bxf7+
Playing the sacrifice anyhow.
4...Kxf7 5.Nxe5+
This feels a bit like the Halloween Gambit, as well.
5...Nxe5 6.d4 Nc6 7.e5
Here we go. How should Black respond?
A cold-blooded computer might suggest 7...Ng8, because it assesses that White has nothing.
A warm-blooded club player might try something like 7...d6, because with 2 extra pieces 8.exf6 Qxf6 seems safe enough.
In the game, Black wants to be more active.
Remember, this is a 10 minute blitz game, so neither player can think too deeply.
7...Ne4 8.Qf3+ Nf6 9.Be3
Now what?
9...Kg8
Reasonable.
10.O-O Ne8
Oh, no.
A moment ago he was willing to return a piece, and 10...d6 was a great and "scientific" idea.
Clinging to extra material. Oddly enough, this is why we can't have good things.
11.Qd5 checkmate
Ow.
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