Anonymous - Anonymous,
1 0 bullet, lichess.org, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
So far, the same as the previous game. Now White opts to defend his e-pawn, so his opponent immediately attacks it.
10.d3 d5 11.exd5 Qxe3+ 12.fxe3 Nxd5 13.O-O+ Ke7 14.e4 Nf6 15.Nc3 Rf8 16.Bg5
Target: f6, a standard Jerome Gambit theme.
16...h6 17.Nd5+ Ke6
Okay, quick: This is an error. If you were playing the game, you would have a few seconds to find and punish it. Go!
18.Nxf6
White settles for winning a pawn, a concrete gain.
The right path was 18.Bxf6 c6 19.Nc7+ Kd6 20.Nxa8 although extracting the Knight at a8 would be difficult, if not impossible: 20...Bg4 21.Rae1 Be6 (21...Rxa8 22.Rxf6+) 22.d4 Kd7 (22...Rxa8 23.Rxf6 Rg8 d5 24.d5 Kd7 25.dxe6+) 23.b3 Rxa8 24.Rxf6 Rg8 25.d5 Bg4 26.e5 and White's advanced passed "Jerome pawns" outweigh Black's extra piece.
18...gxf6 19.Bxh6 Rh8
There's got to be a tactic somewhere, thinks Black. There is, for White - which is why 19...Rf7 was probably better.
20.Bg7 Rh7 21.Rxf6+ Ke7 22.Rxg6 Kf7 23.Rg3 Rxg7 24.Rf1+ Kg8 25.Rxg7+ Kxg7
White has 4 pawns for the Bishop. I believe that in club games, the pawns should be easier to play with and easier to win. Against a very strong player, perhaps the odds shift toward the Bishop - although the short time control may work against it.
26.h3 Be6 27.Rf4 Bxa2 28.g4 a5 29.Kf2 b5 30.Ke3 b4
31.Rf5 Be6 32.Rc5 Ra7 33.b3 a4 34.bxa4 b3 35.cxb3 Bxb3 36.a5 Be6
Black has been playing with energy, but White's three pawn islands will prove too much.
37.d4 Kf7 38.d5 Bd7 39.e5 Ke7 40.Kd4 Kd8
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