In the following game, White is successful with his first Jerome Gambit.
For a newcomer, he shows some interesting ideas.
I hope to see many more such wins.
Nocklas - Edoardomago
10 0 blitz, Chess.com, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Kf8 8.Qxc5+ N8e7
More frequently seen is either 8...d6 or 8...Qe7.
Although the text adds to his development and leads to a small edge for Black, White perceives a small weakness that he wants to work against.
9.d3 d6 10.Qc3
Part of White's plan. Otherwise, the Queen could have retreated to e3.
10...Kf7
Perhaps with the idea of castling-by-hand, but he gets distracted.
11.O-O Re8
12.b3
Black's placement of a Knight on e7, instead of f6, slightly weakens the g7 square. White's Queen is on the a1-h8 diagonal, and he plans to put his Bishop on the diagonal, too.
12...c5
Komodo 13 suggests the repair 12...Ng8 13.f4 Nf6 and Black would be a little bit better.
13.Bb2 Ne5
This move is careless, blocking the threat along the diagonal but overlooking White's response.
Such things happen in blitz games.
Komodo's suggestion is humorous: 13...Rg8 14.f4 b5 15.Qe1 Rf8 16.Qc3 Rg8 17.Qe1 Rf8 18.Qc3 Rg8 with a draw by repetition. Computers tend to dislike the Jerome Gambit, and occasionally they suggest a draw by repetition as a cure.
14.f4 Ng4
The Knight forgets that he had a job to do at e5.
Black's position becomes unglued.
15.Qxg7+ Ke6 16.f5+ Kd7 17.Qxg4 Rg8
White's material advantage is only 3 pawns, but Black's pieces are jumbled.
18.Qf4 Nc6 19.f6 Kc7 20.Qh6 Ne5 21.Qxh7+ Bd7 22.f7 Rh8
Black's Rook continues to defend valliantly, but to no avail.
23.Qg7 Qe7 24.Nc3 Nxf7
A slip, but the game was mostly lost.
25.Nd5+ Kc6 26.Nxe7+ Kc7 27.Rxf7 Black resigned
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