We have been looking at the chess computer program Maia Chess, starting with an earlier post, where
I wondered: If its goal is "to play the human move - not necessarily the best move", and if the project wishes to "begin to algorithmically capture what kinds of mistakes players at specific skill levels make" - has it ever attempted the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+)?
After considering play with the White pieces, discussion has turned in the last couple of posts to maia as a defender against the Jerome Gambit.
One handicap that the program seems to have, is its preference for an all-too-human line in defending in the Blackburne defense to the Jerome Gambit.
It is almost as if there were some anxiety in the play.
A couple of examples:
gawrbage - maia1
10 0 rapid, lichess.org, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6 8.Qxh8 Qf6
Black counters the danger along the a1-h8 diagonal.
White will exchange Queens and rely on his extra material to win.
9.Qxh7+ Qg7 10.Qxg7+ Kxg7 11.O-O Nf6 12.c3 Nxe4 13.d4 Bb6 14.Nd2 Nxd2 15.Bxd2 Bf5 16.Rae1 Rh8 17.Re3 c5 18.Rfe1 cxd4 19.Re7+ Kf6 20.h4 dxc3 21.Bg5 checkmate
BIBI31 - maia1
10 0 blitz, lichess.org, 2021
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6 8.Qxh8 Qf6
Again, White will exchange Queens and rely on his extra material to win.
9.Qxf6+ Nxf6 10.d3 Ng4 11.Be3 Bxe3 12.fxe3 Nxe3 13.Kd2 Nxg2 14.Nc3 Nf4 15.Raf1 g5 16.Nd5 Kg6 17.Nxf4+ gxf4 18.Rxf4 Be6 19.Rg1+ Kh6 20.Rh4 checkmate
[to be continued]
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