In the following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game, Bill Wall makes his way past an annoying defense and moves on to deliver checkmate.
As always, there was a defense to be found along the way, but part of the challenge in facing the Jerome is finding that defense - before it is too late.
Wall, Bill - Dasasary
internet, 2023
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.f4 d6
In "Silicon Defense" I wrote
Although not given a specific title, I have begun to call this the "Annoying Defense", although I suppose, since it is the choice of several computer chess programs, I could also call it the "Silicon Defense" - but it would still be annoying.
8.fxe5 dxe5 9.Nc3 Nf6 10.Qe2 Bb6
Black removes his Bishop from the threat of Qc4+ and then capture.
11.Rf1 Re8 12.g4 h6 13.h4 Bd4
It is hard to know what Black intended here.
I suspect Bill of using hypnosis.
14.g5 hxg5 15.hxg5 Ng8
Sadly, the Knight had to stay put, although Black would have an even game after 15...Rf8 16.gxf6 Rxf6 17.Qc4+ Kd7.
Now Bill wraps things up.
16.Qc4+ Kd7 17.Qd5+ Ke7 18.Rf7 checkmate
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