One of my numerous ongoing Jerome Gambit games (see"Jerome Gambit: Overwhelmed?!") ended quickly, after an oversight by opponent.
perrypawnpusher - yoyokskr
Jerome Classic #1, Chess.com, 2024
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.Qf5+ Kd6 8.f4 Nh6
This is an interesting, but flawed, idea, one that has not fared well in game play: in 20 games, White has scored 88%.
9.Qxe5+ Kc6 10.Qd5+ Kb6
11. Qb3+
This is an improvement over several of my earlier games:
11.d4 was seen in perrypawnpusher - hotintheshade, 10 2 blitz, FICS, 2009 (1-0, 46); and
11.Nc3 was seen in perrypawnpusher - GPP, 10 0 blitz, FICS 2010 (1-0, 9); perrypawnpusher - Ondras, 2 12 blitz, FICS 2012 (1-0, 31); and perrypawnpusher - scarsetto, 5 5 blitz, FICS, 2017 (1-0, 15).
11...Kc6 12.Nc3 d6
If the pawn had taken one more step, the game might have continued, but, now...
13.Qb5 checkmate
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