Monday, July 14, 2025

"Artificial Stupidity" Revisited


Many years ago - 15, I think - with the post "Artificial Stupidity," I wondered

How do you make a computer chess program play not-so-strongly? You can limit the amount of time that it analyzes any position, or you can limit the depth to which it will analyze. Or, you can cause it to blunder every once-in-a-while... 

I have recently learned that some great thinking has gone into that question, with fascinating results

Artificial Stupidity: One Google Engineer’s Algorithms for Bad

Chess Playing

Read it and weep. Or chuckle.

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