The following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game shows that sometimes mere development is not enough for a defense to be effective - specific moves are necessary.
For that matter, it is not enough to have a tactical "shot", you have to take it.
The faster the time control - in this case, 5 0 blitz - makes finding those moves more difficult.
Chicco79 - galdan
5 0 blitz, lichess.org, 2024
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.Qf5+ Kd6 8.O-O Qf6 9.Qh5
White would prefer to not exchange Queens.
9...g6 10.Qd1 Ne7
Simple development here lets much of Black's advantage slip away. Instead, 10...Ke7 11.Nc3 c6 12.Ne2 Nf7 13.d4 Bb6
11.d4 Bxd4 12.Qxd4+ Ke6 13.f4
13.Be3 was the move. See why?
Consult "Jerome Gambit: What Did Both Black and White Miss?"
13...N5c6
This has to be due to the clock, in a blitz game. Best was 14...d5.
15.e5+ Nxe5 16.fxe5+ Qxe5 17.Bf4 Black resigned





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