1-minute bullet games require an attention to tactics.
I suppose that if you took only a second of thinking time per move, you could establish a long game where you slowly ground down your opponent - but even then, tactics would likely show up.
In the following Jerome Gambit game, angelcamina makes his moves - and then, when given the opportunity, finishes the game with a tactical shot.
angel_camina - saqo198627
1 1 bullet, Chess.com, 2026
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
The Open Italian Four Knights Jerome Gambit.
(Curious note: The Database shows that the line scores 40%, versus 53% for 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+.)
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bd6 8.dxe5 Bxe5 9.f4 Bxc3+ 10.bxc3
Well, that was quick.
White has only a pawn for his sacrificed piece, but in a bullet game, just about anything can happen.
It helps that angel_camina has already had this position in 16 of his earlier games: familiar territory.
10...d6 11.O-O c6
Avoiding 11...Nxe4? 12.Qd5+ snaring the Knight.
12.Qe2 Re8 13.e5 Nd5 14.c4
The "Jerome pawns" at work.
14...Qb6+
An intermezzo move. Black's Knight will advance, but it should simply retreat, instead.
15.Kh1 Nc3
16.Qh5+ Kg8
A slip.
After 16...Kf8 17.Qxh7, Black's Knight and Queen seem misplaced, while White has his Rook on the f-file, facing the enemy King; as well as the threat to challenge the a3-f8 diagonal with his Bishop.
17.Qxe8 checkmate
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