The following game is not a Jerome Gambit, but White's game turns on what would otherwise be called central "Jerome pawns".
The Bishop sacrifice on f7 is familiar, as well.
perrypawnpusher - archstanton9999
"Wal2010's 3rd Thematic Tournament", Chess.com, 2026
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6
The Two Knights Defense.
4.Nc3 Nxe4 5.Bxf7+
The Noa Gambit, otherwise known as the Monck Gambit, otherwise known as the Open Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe4 d5
7.Neg5+
Or the Knight can retreat to g3.
7...Kg8 8.d4 e4
9.Ne5 Nxe5 10.dxe5 h6
The proper way to eject the Knight is 10...Be7.
11.Nxe4 Bf5
Stockfish 17.1 recommends11...c6 12.Ng3 h5 13.h4 Be7.
12.Ng3 Be6 13.c3 Bc5 14.Qd3 c6 15.Be3 Bxe3 16.Qxe3
White's extra, passed pawn is blockaded.
What next, for White and for Black?
16...a5 17.f4 a4
Hoping to stir things up on the Queenside, activating the Rook on a8.
18.f5 Bf7 19.e6
White's pawns make a greater impact.
19...Qe8
Pinning the White e-pawn.White is clearly better.
20.exf7+ Qxf7 21.O-O Re8
White's extra piece - and Black's buried Rook - are significant.
22.Qf4 b5 23.f6 g5
Lashing out. There is no way to get back in the game.
24.Qd4 Re6 25.Rae1 Rxf6
A final slip.
26.Qxf6 Qxf6 27.Rxf6 Black resigned
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