Banks,P - Dunne,D
Worcestershire v Derbyshire, U-140, 2010[Notes by Pete Banks]
My opponent didn't turn up. Because his name was on the match sheet, and I made my move, I thought that I just had to wait for his flag to fall. Unfortunately the Midland Counties have a rule that allows substitutions.
1.e4 e5 2.Nf3 Nc6 3.Bc4
I might as well see if I can play it.
3...Bc5
Here we go!
4.Bxf7+
One piece sacced.
4...Kxf7 5.Nxe5+ Nxe5
Two pieces sacced after 5 moves! Now I've got a won game. (In my dreams)
6.Qh5+ Kf8 7.Qxe5
One piece back!
7...d6 8.Qg3 Qe7 9.Nc3 Nf6 10.d3 h6
I've used 4 minutes and he's used 35 (including the time waiting for his teammate).
11.Be3 Bb6 12.0-0-0
Starting to pile up my army against his exposed King.
12...c6 13.f4
I believe my friend Rick calls these (e4 and f4) the 'Jerome pawns'.
13...Bxe3+ 14.Qxe3 b5 15.h3
I've been worried about N or B g4 for some time. I'm still two pawns for a piece, but the pawns could be strong.
15...b4
I'm going to more or less ignore his attack, because I think mine is better.
16.Ne2
In an ideal world, this will go to f4 and g6 giving a family fork.
16...c5
Still no real threat that I can see.
17.f5
Whereas this stops g5, cuts off his white-squared bishop, and supports the N going to g6.
17...Bb7 18.Nf4 Qf7
That stops my multiple fork, but I still win the exchange. He hasn't got time for Qxa2 if he wants to win the N.
19.Ng6+ Kg8 20.Nxh8 Kxh8 21.b3
21...a5 22.g4 a4
I still don't think there's anything to fear if I'm careful.
23.Qg3
This hits d6, but is really so I can move h4 without allowing Nxg4.
23...axb3 24.axb3
If his Q could get across to the a-file quickly, there might be cause for concern.
24...Qd7 25.h4 d5 26.e5
I thought about taking the d-pawn, but the passed pawn seemed better.
26...Nh7 27.Qf4
This is so I can play g5 without the Q taking my f-pawn. In this game my Q spends most of its time supporting pawns.
27...c4 28.dxc4 Ra1+
I have to be a bit careful now.
29.Kb2
If 29.Kd2, dxc4+ would be dangerous.
29...Rxd1 30.Rxd1 Bc6 31.cxd5
If he takes, the B is pinned, and he will lose it.
31...Nf8
I'm not sure what that was for, but I supppose there's not much choice.
32.Qxb4 Qd8
Nice combination to finish it.
33.dxc6 Qxd1 34.Qxf8+ Kh7
The only thing to worry about now is a perpetual check. The next move stops that.
35.Qd6 Qxg4
At this stage, Black's clock fell, but my next move would be Qg6 check which definitely finishes it.
Modern over-the-board (as opposed to via the Internet) Jerome Gambit games are hard to come by. Does anyone else play the Jerome Gambit "in real life"? - Rick