Showing posts with label MysteryMate. Show all posts
Showing posts with label MysteryMate. Show all posts

Saturday, October 19, 2019

Jerome Gambit: Off-Setting Errors

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Bullet chess is a major arena for the maxim The winner is the player who makes the next-to-last mistake. The Jerome Gambit can be very effective in helping your club opponent to find mistakes, even if you manage a few, yourself. The following example by angelcamina illustrates.

angelcamina - MysteryMate
1 0 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8

The Jerome Defense to the Jerome Gambit.



7.Qxe5 Qe7 8.Qf4+ Nf6 9.Nc3 



A small improvement over 9.d3, seen in angelcamina - plutonia, 1 0 bullet, lichess.org, 2019 (1-0, 14).

9...Bd6 10.Qe3 Kf7 11.O-O Rf8 12.f4 Kg8 



Black has castled-by-hand; because of the unfortunate placement of his Bishop and Knight, his opponent has tactical chances. Also note: the Bishop blocks the pawn which blocks the other Bishop which locks in the Rook. This often spells trouble for Black.

13.e5 Bc5 14.d4 Ng4 15.Qg3 



A slip (remember: this is a 1-minute game). White attacks the unprotected Knight, but leaves his pawn on d4 at risk.

15...Bxd4+ 16.Kh1 Nh6 17.Nd5 Qd8 18.Nf6+ 



White attacks. It is scary, Black can defend - but that will take thinking time.

18...Rxf6 19.exf6 Bxf6 20.f5 d6 



Returning the favor, slip-wise.

21.Bxh6 c5 22.Rae1 Bd7 23.Re2 Qa5 24.Bxg7 Bxg7 25.Re7 
White won on time (he was also threatening mate in 2).