Bullet chess is a major arena for the maxim The winner is the player who makes the next-to-last mistake. The Jerome Gambit can be very effective in helping your club opponent to find mistakes, even if you manage a few, yourself. The following example by angelcamina illustrates.
angelcamina - MysteryMate
1 0 bullet, lichess.org, 2019
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8
The Jerome Defense to the Jerome Gambit.
7.Qxe5 Qe7 8.Qf4+ Nf6 9.Nc3
A small improvement over 9.d3, seen in angelcamina - plutonia, 1 0 bullet, lichess.org, 2019 (1-0, 14).
9...Bd6 10.Qe3 Kf7 11.O-O Rf8 12.f4 Kg8
Black has castled-by-hand; because of the unfortunate placement of his Bishop and Knight, his opponent has tactical chances. Also note: the Bishop blocks the pawn which blocks the other Bishop which locks in the Rook. This often spells trouble for Black.
13.e5 Bc5 14.d4 Ng4 15.Qg3
A slip (remember: this is a 1-minute game). White attacks the unprotected Knight, but leaves his pawn on d4 at risk.
15...Bxd4+ 16.Kh1 Nh6 17.Nd5 Qd8 18.Nf6+
White attacks. It is scary, Black can defend - but that will take thinking time.
18...Rxf6 19.exf6 Bxf6 20.f5 d6
Returning the favor, slip-wise.
21.Bxh6 c5 22.Rae1 Bd7 23.Re2 Qa5 24.Bxg7 Bxg7 25.Re7
White won on time (he was also threatening mate in 2).