Showing posts with label RikTheKing. Show all posts
Showing posts with label RikTheKing. Show all posts

Sunday, May 10, 2020

Jerome Gambit: The Improved Face Palm Variation?!

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Having taken a look at what I called the "Face Palm Variation" of the Jerome Gambit, I wondered if there was an "improved" variation, where White played an early d2-d4, so that his Knight could safely move to g5 with the support of his dark square Bishop.

I quickly recalled the game Wright - Hunn, Arkansas,1874, played about a half year after Alonzo Wheeler Jerome published his first analysis of his gambit in the Dubuque Chess Journal. The game began 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d4 exd4 5.Bxf7+.

The line was referred to as The Macbeth Attack on the Italian language website Sacchi64. It has a relationship to the Italian Gambit, (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d4) as explored by Jude Acers and George S. Laven in their book The Italian Gambit and A Guiding Repertoire for White - 1.e4, (although they were not interested in Bxf7+)  as well as to the Lewis Gambit (1.e4 e5 2.Bc4 Bc5 3.d4) and the Von der Lasa Gambit, (1.e4 e5 2.d4 exd4 3.Bc4 Bc5).

The Database has 1,413 game examples, with White scoring 37%.

Here is a recent game. Beware: the tactics get out of hand, quickly. White (who has almost 700 games in The Database) shows a number of  practical choices to keep the clock at bay.

drumme - RikTheKing
4 0 blitz, FICS, 2020.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.d4 exd4 

A bit stronger, according to Komodo 10, is 5...Bxd4, although the result for White of the 645 games in The Database was only 26%. 

6.Ng5+ 

By playing an early Bxf7+, White has avoided the Sarratt or Vitzthum Attack, although that's not necessarily a good thing.

6...Ke8 7.O-O h6 

Facing a gambit can be scary, and it's natural to want to kick at the attacking piece - but this dismantles Black's defense, rather than helping it.

8.Qh5+ Ke7 9.Qf7+ Kd6 



Black is now at risk for losing a lot of material.

10.Qd5+ 

White is not feeling very greedy, or perhaps in a 4-minute blitz game there wasn't the time (or need) to dig deeper: 10.Bf4+ Ne5 11.Bxe5+ Kxe5 12.Qxg7+ Nf6 (12...Qf6 13.f4+ Kd6 14.e5+) 13.f4+ Kd6 14.Nf7+ Kc6 15.Nxd8+ would have been painful for Black.

10...Ke7 11.Qxc5+

Grabbing the enemy Bishop, but it was stronger to play 11.Qf7+ Kd6 to return to the line given in the note above, 12.Bf4+ etc.

11...d6 


Do I have to do this all over again? 
Didn't I do it right the first time? 
Do I have to do this all over again? 
How many times do I have to make this climb? 
from Long Title: Do I Have to Do This All Over Again? 

12.Qc4 Ne5 

Black could have grabbed the Knight, and hung on: 12...hxg5 13.Bxg5+ Nf6 14.f4 Qg8 15.Qxg8 Rxg8 16.e5 dxe5 17.fxe5 Nxe5 18.Re1 Ke6 19.Bf4 Nfg4

13.Qxd4 Nf6 14.f4 Nc6 15.Qc3 hxg5 16.fxg5 Nxe4 



Well...

At first glance, Black seems to have played himself out of difficulty. Alas, it is actually a checkmate in 9, for White.

17.Qxg7+ Ke6 18.Qg6+ 

Now, interposing a piece will cost Black a piece. There wasn't time to suss out 18.Qf7+ Ke5 19.Nc3 Qg8 20.Bf4+ Kd4 21.Rfd1+ Kc5 22.Be3+ Kb4 23.a3+ Ka5 24.b4+ Ka6 25.Qf1+ Qc4 26.Qxc4+ b5 27.Qxc6 checkmate 

18...Kd5 

19.Nc3+

Again, development makes the most sense when time is short. Instead 19.c4+ Kc5 20. Be3+ Nd4 21.Qxe4 Kb6 22.Bxd4+ c5 23.Bxh8 was crushing. 

19...Nxc3 20.Qd3+ Ke6 



This might have seemed the safest choice, but it was not. 

21.Qxc3 

I am sure that after the game drumme found 21.Qf5+ Ke7 22.Qf7 checkmate 

21...Ne5 22.Qb3+ Kd7 

Black's uncomfortable King and extra piece is slightly outweighed by White's better development and 2 extra pawns. Although the players' fortunes now go up and down, White keeps the pressure on.

23.Bf4 Qe8 24.Rae1 Kd8 25.Qd5 Qc6 26.Qb3 Re8 



Note, for the umpteenth time, Black's light-squared Bishop at home, blocking his Rook. Typical defense-to-the-Jerome-Gambit "sin".

27.g6 Nxg6 28.Bg5+ Ne7 29.Rxe7 Rxe7 30.Bxe7+ Kxe7 31.Qf7+ Kd8 32.Qf6+ Ke8 33.Re1+ Kd7 34.Qe7 checkmate