1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label mebaku. Show all posts
Showing posts with label mebaku. Show all posts
Wednesday, November 5, 2014
Cure Worse Than The Disease
I don't hang around GameKnot.com as much as I used to, but it is still a great place to visit and pick up a few Jerome Gambit or Jerome-related games.
The following game shows the typical "Jerome treatment" when Black "simply" tries to exchange his Knight for White's Italian Bishop. Black's "cure" for this approach turns out worse than the "disease" itself.
abinadi1 - mebaku
GameKnot.com, 2013
1.e4 Nc6 2.Nf3 e5 3.Bc4 Na5
Discussed in this blog as early as 2008 in "Offside!" and "The Other Side" and as recently as this year in "Always Good to Remember".
4.Bxf7+ Kxf7 5.Nxe5+ Ke7 6.d4 h5
This is something new, as far as The Database is concerned. Black prevents White from playing either Qc1-h5 or Qd1-g4. However, the idea has several holes in it...
7.Bg5+ Nf6 8.Ng6+ Kf7 9.Nxh8+ Kg8 10.Bxf6 Qxf6 11.Qxh5
White succeeds in getting his Queen to h5 after all, and is the exchange plus three pawns ahead.
11...g5 12.Ng6 Bg7 13.e5 Qb6 14.Ne7+ Kf8 15. Nf5 d6 16.Nxg7 Qxb2
Black's counterattack will prove insufficient.
17.Qh8+ Kf7 18.O-O Qxa1 19.e6+ Ke7 20.Qe8+ Kf6 21.Qf7 checkmate
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