angelcamina - slowjac
1 0 bullet, lichess.org, 2019
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bb6
Black makes a reasonable move, but it is often the case that reasonable moves are not enough in the Jerome Gambit.
8.dxe5 Ne8 9.Qd5+
Next time, angelcamina will no doubt try 9.Qh5+!?
9...Kf8 10.b3 c6 11.Ba3+ c5 12.Na4 d6 13.Nxb6 axb6
Things are pretty messy, but I think White's position is easier to find moves for.
14.O-O-O Bd7 15. Kb2 Rxa3
An interesting idea, hoping to make use of the a-file that White had opened. Still, Black might have done better by continuing with the idea that he had started, trying 15...Bc6.
16.Kxa3
Stockfish 10 sees this position as equal, but, if you have to select a plan - or even a move - quickly, White has to be for choice.
16...Qc7
Intsead, after the already mentioned 16...Bc6, White would have a Rook and a pawn or two against Black's two extra pieces, and the game would be balanced.
Now the "Jerome pawns" start to make themselves felt.
17.exd6 Qc6 18.Qd3 Nf6 19.e5 Ne8 20.f4 g6 21.Rhf1 b5 22.Kb2 Kg7 23.g4 Rf8 24.f5 c4 25.Qc3 b4 26.Qxb4 c3+ 27.Qxc3 Qxc3+ 28.Kxc3 gxf5 29.gxf5
28...Bxf5 30.d7 Bxd7 31.Rxd7+ Kh6
Abandoning the Rook at f8, but it really doesn't matter; the game is over. Only the clock can save Black now, and White has enough firepower to move quickly toward checkmate.
32.Rxf8 Nc7 33.Rxc7 b6 34.Rf6+ Kg5 35.Rb7 Kg4 36.Rbxb6 h5 37.Rb7 h4 38.Rg7+ Kh3 39.Rh7 Kxh2 40.Rxh4+ Kg1 41.Rh7 Kg2 42.Rg7+ Black resigned