1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, September 23, 2012
Poor, Poor Computer
If I told you that an online player recently challenged a computer (rated about 350 points higher than himself) to a game of chess, choosing to play an often-refuted opening and facing its best-known defense (highlighted in a brutal miniature by a master known as "the Black Death") – well, you might be inclined to say "Poor, poor human."
Oh, but you noticed: this post is titled "Poor, Poor Computer" (my emphasis).
Welcome to the weird and wonderful world of the Jerome Gambit!
radicalmove - LuigiBot
rated standard game, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6
Blackburne's Defense, made famous by the game Amateur - Blackburne, London, 1885. See "Flaws (Part I) and Flaws (Part II)".
8.Qxh8 Qh4 9.0-0 Nf6 10.Qd8
White's 10th move was suggested shortly after the Blackburne game was played, but it did not become widely known. Most players understand the end of Black's counter-attack to be a combination of "Nobody Expects the Jerome Gambit!" and "Mars Attacks!"
10...Qxe4
This is a move that computers are fond of. See "Ionman vs the Bots" for some examples.
11.Qxc7+
Instead, 11.Nc3 was seen in the game RevvedUp - Shredder 8, blitz 2 12, 2006 (0-1, 25) from the incredible match, RevvedUp vs Hiarcs 8, Shredder 8, Yace Paderborn, Crafty 19.19 and Fritz 8. See "Jerome Gambit: Drilling Down (1)" for starters.
11...Bd7 12.d3 Qd5 13.Nc3 Qc6 14.Qxc6 Bxc6
LuigiBot has traded off its harassed Queen, but the situation looks kind of grim in any event. White is ahead the exchange and a couple of pawns; about a piece worth of material. Quite a change from less than a dozen moves ago!
15.Be3 Re8 16.Rae1 Re6 17.Bxc5 dxc5 18.Rxe6 Kxe6
Radicalmove is content to continue to reduce the play to a basic endgame.
19.a3 Kf5 20.h3 h6 21.b4 cxb4 22.axb4 Kf4 23.b5
As if the current game were not bad enough, the two combatants played another game the same day (I do not know which was played first, but it might be the longer one) with the same result: 23.Re1 Bd7 24.h4 Bc6 25.g3+ Kf5 26.d4 Ne4 27.Nxe4 Bxe4 28.c4 b6 29.c5 h5 30.cxb6 axb6 31.Ra1 Bd5 32.Ra6 b5 33.Ra5 Ke4 34.Rxb5 Kxd4 35.Rb8 Kd3 36.b5 Kd4 37.b6 Kc5 38.b7 Kd4 39.Rd8 Ke4 40.b8Q Kd4 41.Qb7 Ke5 42.Qxd5+ Kf6 43.Rd7 Black resigned, radicalmove - LuigiBot, rated standard game, FICS, 2012.
23...Bd7 24.Re1 Bf5 25.h4 Bg4 26.g3+ Kf5 27.d4 Nd7 28.Na4 Bf3 29.Nc5 Nxc5 30.dxc5 Be4
31.c4 Ke5 32.c6 a5 33.cxb7 Kd4 34.b8Q Bf5 35.Qb6+ Kxc4 36.Qxa5 Bd3 37.Qa4+ Black resigned
Saturday, September 22, 2012
A Return to Pre-School
I think if the bodacious Blackmar Diemer Gambit (1.d4 d5 2.e4 dxd4 3.Nc3 Nf6 4.f3) can be referred to as a "high school for tactics" then the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) can at least be dubbed a "pre-school for tactics".
Every once-in-a-while I wonder if playing the Jerome is helping or hurting my chess play. Then I play a game like the following, and I stop worrying (for a while, anyhow).
I had the White pieces in a Four Knights game played online at FICS. If my opponent and I were stronger players, and if we were not playing blitz, it might be possible to talk of White having the slightest advantage due to his Bishop versus Black's Knight, or White's control of the e-file. As it was, we were both just trying to figure out what to do next.
22.Qe7 Rc8
It looks like Black wants to relieve his Queen from the task of guarding the pawn at c7. I found a way to keep him busy.
23.h4 Nf7 24.Re6 Nd6
25.Bxf6
I could hear Bill Wall's voice in my head saying "Don't calculate, just play the sac!" It is clear that White can get three pawns for the piece, and, at worst, probably a draw by repetition. Of course, there could be even more. No reason to waste time deliberating.
25...gxf6
Already the critical error.
After the game Houdini suggested 25...Nf5!?, which led to 26.Rxc6 Nxe7 27.Re6 Ng6 28.Bc3 Nxh4 when White can tighten the pressure with 29.Re7, but his advantage would be better piece placement, not greater material. (This is how the "big boys" play.) White would have increased his edge, but there would be plenty of game left.
26.Qxf6 Rf8
The game is already a mess, but this move, attacking White's Queen, is also a bit of a self-block, although the better 26...Re8 is not a whole lot better.
I had seen this far when playing 22.Qe7, a remarkable feat in and of itself for me. When I arrived at this position, I had enough time left that I could then see my way to a win – not the best or the fastest, but a win.
27.Qg6+ Kh8 28.Qxh6+ Kg8 29.Rg6+
Sharper readers will see 29.Qg5+ Kh8 (29...Kf7 30.Qg6#) 30.Rh6 checkmate.
29...Kf7 30.Qg7+ Ke8 31.Re6+ Kd8 32.Qxf8+ Ne8 33.Rxc6 Black resigned
I was actually a bit relieved to see, after the game, that Houdini could find a "hole" in my plan – I wasn't quite ready to consider myself a "tactical maniac" yet, even if I do play the Jerome Gambit!
Friday, September 21, 2012
An Adventure
Researching and playing the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) is a lot of fun, but I get the most enjoyment out of hearing from others who have discovered Alonzo Wheeler Jerome's impertinent opening, had had their own adventures.
Here's a recent email that I received; you will see what I mean.
Dear
Rick,
I played your beloved
Jerome Gambit in a real OTB tournament game (8 man 3 round Swiss G/30) at my
local chess club last night.
First, a little
background. I played OTB rated chess at a chess club in the mid
1980’s as a young fanatic just out of school. Then I got married
and raised a family. Chess was a rare occasional pleasure with
friends or family. I became known as sort of the Shane of my chess
playing friends, trying to let the past remain in the past but getting called in
from time to time to shoot down someone else’s evil black hatted nemesis.
But of course you know there is a world of difference between rated
players and casual players. So there is little real pleasure in
beating Uncle Willie’s plumber. Not even if it includes
a Fischer-esque ego crushing.
So after a 25 year
absence I’ve started playing OTB USCF rated chess again.
I discovered your blog
while googling “Bent Larsen quotes” and hit on this:
LOL. Not
the one I was searching for but fortuitously found out “why chess was
invented”. Truly a gift of the gods to a languishing chess
world. An adrenaline junkie’s wet dream.
In my sixth rated game
since my return to chess, and the third game of last evening, I was playing
white. My opponent was rated in the mid-1300’s and my rating is
probably comparable at this time. We reached a Guioco Piano
position after three moves. My planned repertoire was to play the
Evan’s Gambit vs GP and Max Lange Attack vs Two Knights Defense.
On a whim, I decided to play 4.Bxf7 and have some
fun.
“This
is totally unsound and should never be tried!” – GM Raymond
Keene
With such an
endorsement, who can resist? Here’s the game.
White:
Me
Black:
Mr. SF
G/30
1.e4
e5
2.Nf3
Nc6
3.Bc4 Bc5
4.Bxf7+
Kxf7
5.Nxe5+
Kf8
Unexpected.
Ke7 is the Paulsen variation. I hadn’t seen this move on
your blog….yet, but I’ve only read a few months worth of posts. So
from here, I’m on my own. “Intelligence guided by
experience.” (OK Mr. Mystery writer - 10 extra credit points if
you can identify that quote without google J)
6.Qh5
Nxe5
7.Qxe5
d6
8.Qh5
Qf6
9.d4
Bxd4
10.Be3
Bxe3
11.fxe3
I didn’t want to trade
dark squared bishops, and I didn’t want to double the Jerome pawns, but I
really, really wanted to open up the f-file for Rf1 pinning and winning the
queen. This is taking on the flavor of a Muzio King’s
Gambit.
11.
… Qxb2
How to squirm out of
this one?
12.O-O +
The title of this
should probably be “Thank You Mr. Polgar”. I’ve been going
through Chess: 5334 Problems, Combinations and Games
lately and two themes popped up in my game.
Thank you Mr.
Polgar.
The only “mate in one” that I had trouble with in your book was a mate
that was delivered by white castling. So it was fresh in my
mind. This doesn’t deliver mate obviously but it makes my game
come alive and saves my rooks.
12. ….
Nf6
13.Nd2 Qc3
14.e5 Qxe3+
15.Kh1
Qxe5
Well done by black.
At this point I’m thinking my game is going nowhere. I’m
down material, my attack is fading, and I don’t have the Jerome big pawn center
to shove down black’s throat. But this is no ordinary game.
This is the Jerome Gambit! All you have to do is jump on
its back and hang on for the ride! Right?
Right???
16.Qf3
d5
17.Rae1
Qg5
What to do… what to do…. Ah
ha! Let’s sneak in the back door and stir up the hen
house.
18.Qa3+
Kf7
19.Qe7+
Kg6
20.Re3
With the intention of Rg3 pinning
and winning the queen. I have to be careful about the back rank
mate threats. I almost played Rf3??
20. …
Re8
21.Rxf6+
Qxf6
22.Qxe8+
Kh6
23.h3
Removing the back rank mate threat
and setting up my next two moves.
23.
… Qf4
24.g4
b6
He missed the point of g4
entirely.
Thank you Mr. Polgar
for including a
lot of examples in your book of utilizing pawns to help deliver
checkmate. This was the second game of the evening that my pawn
pushes put my opponent’s king in peril.
25.Qh5 #
Obviously not a high quality
game. I’m sure we both missed many opportunities.
Just two class C players doing their best.
Thanks for the blog.
Do I have the USCF apply my gained rating points to you?
Sincerely,
Mr. J.E.
Danville, IL
A fine adventure, eh, Readers? Many thanks for sharing, Joe.
(From Danville, IL, huh? That reminds me of Danville, Kentucky, which reminds me of the Danvers Opening and the Kentucky Opening, which the Jerome Gambit reminded J.H. Blackburne of... But I digress. - Rick)
Thursday, September 20, 2012
Familiar, Unfamiliar
If you are familiar with the opening that you are playing, that's a plus. If you are unfamiliar with the opening that you are playing, that's a minus. Sometimes that overshadows the soundness or unsoundness of the opening that you are playing.
jfhumphrey - ruiaf
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.O-O
As with yesterday's post concerning bemillsy - leoarthur
blitz, FICS, 2012, here we have a delayed Jerome Gambit, transposing into a "modern" version of the Jerome.
4...Nf6 5.Bxf7+
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bb6
Another way to go astray, with all the best intentions: saving the Bishop, giving back a piece, staying a piece up.
Best: 7... Bxd4
8.dxe5 Nxe4
Instead, Black had 8...Ne8 when White could sue for peace with 9.Qf3+ Kg8 10.Qb3+ Kf8 11.Qf3+ etc. (Instead, Teterow - bassosoolo, blitz, FICS, 2011, continued 9.Qf3+ Kg8 10.Rd1 and Black lost on time in 42 moves.)
9. Qd5+
An improvement on 9.Qg3+ in jfhumphrey - Gurucool, blitz, FICS, 2011 (1-0, 21).
9...Ke7 10.Qxe4
10...Rf8
Collapsing.
11. Bg5+ Black resigned
jfhumphrey - ruiaf
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.O-O
As with yesterday's post concerning bemillsy - leoarthur
blitz, FICS, 2012, here we have a delayed Jerome Gambit, transposing into a "modern" version of the Jerome.
4...Nf6 5.Bxf7+
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bb6
Another way to go astray, with all the best intentions: saving the Bishop, giving back a piece, staying a piece up.
Best: 7... Bxd4
8.dxe5 Nxe4
Instead, Black had 8...Ne8 when White could sue for peace with 9.Qf3+ Kg8 10.Qb3+ Kf8 11.Qf3+ etc. (Instead, Teterow - bassosoolo, blitz, FICS, 2011, continued 9.Qf3+ Kg8 10.Rd1 and Black lost on time in 42 moves.)
9. Qd5+
An improvement on 9.Qg3+ in jfhumphrey - Gurucool, blitz, FICS, 2011 (1-0, 21).
9...Ke7 10.Qxe4
10...Rf8
Collapsing.
11. Bg5+ Black resigned
Wednesday, September 19, 2012
A Level of Strangeness
The following game has a surprise move in a less-than-usual line, and when I researched it in earlier posts, I found a number of editorial errors. Strange...
bemillsy - leoarthur
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.O-O Bc5
See "Jerome Gambit vs Two Knights Defense (Part 4)".
5.Bxf7+
A delayed Jerome Gambit move order (or a transition to a "modern" Jerome Gambit line, 1.e4 e5 2.Nf3 Nc6 3.Bc3 Bc5 4.Bxf7+ Kxf7 5.0-0 Nf6), although there are about 550 examples in The Database. I have never played the line, but of course Bill Wall has, as have GeniusPawn, GmCooper, HauntedKnight, hinders, sTpny, Teterow, DragonTail and jrhumphrey, to name just a few.
The line was looked at in the games aymmd - MOMLASAM, blitz, FICS, 2010 (0-1, 19) and Wall, B - Guest848078, PlayChess.com, 2012 (1-0, 10) although there were diagram errors and references that subsequently needed correction in both posts.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Nf3+
A surprise, but not as strong as the routine 7...Bxd4.
8.Qxf3
The correct capture, with a roughly equal game.
8...Bxd4 9.Bg5
Overlooking something, perhaps already short of time.
9...Bxb2
Surprisingly, not Black's strongest move, although it does lead to some advantage. Rybka prefers 9...d6 10.Nd2 h6 11.Be3 Bxe3 12.Qxe3 Re8 13.f3 Qe7 14.Rad1 Be6 15.b3 Kg8 with a clear advantage.
10.Nd2
White should try 10.Qb3+, as after 10...Kg6 11.Qxb2 Kxg5 12.e5 he has chances against Black's uneasy King.
10...Bxa1 11.Rxa1 d6 White forfeited on time.
Labels:
aymmd,
bemillsy,
DragonTail,
FICS,
GeniusPawn,
GmCooper,
guest,
HauntedKnight,
hinders,
Jerome Gambit,
jfhumphrey,
leoarthur,
MOMLASAM,
Playchess,
sTpny,
Teterow,
Two Knights,
Wall
Tuesday, September 18, 2012
Italian game for black less popular lines
I just ran across a video "Italian game for black less popular lines" offering
Italian game for amateurs explained. I explain here 7 less popular lines in Giuoco Piano...
I intended to make those openings as easy and short as possible since they are for players of ratings up to 1600 on FICS.
What is interesting is that the author covers the Jerome Gambit (without naming it), showing only two of the "modern" lines: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 and now 5.0-0 and 5.d4. There is no mention of the 5.Nxe5+ lines.
Monday, September 17, 2012
Unnerved
The Semi-Italian Opening (1.e4 e5 2.Nf3 Nc6 3.Bc4 h6) is a move order often chosen by Black to avoid premature enemy attacks. It does little, however, to dissuade the bizarre Jerome Gambit.
perrypawnpusher - lkytmr
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 4.0-0 Bc5 5.Bxf7+
The Semi-Italian Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Ke6
Greedy? Brave? Careless? Adventurous?
Strongest.
8.Qf5+
A few years ago I looked at Rybka's suggested 8.Qh3+ (see "Get back on the horse...") which may be better, but the move did not catch on: there are no examples in The Database.
8...Kd6 9.d4 Bxd4 10.Rd1 c5 11.c3
Objectively, Black is doing well. With two extra pieces he can afford to return the Bishop while he safeguards his King.
But my opponent is unfamiliar with the position and uneasy with the attack. In blitz, that can become a disadvantage, as his next, unnerved move shows.
11...Nd3 12.Rxd3 Black resigned.
Black will have to give up a second piece, and he will have to give up more material to safeguard his King: e.g. 12...Kc7 13.Rxd4!? b6 (13...cxd4 leads to mate after 14.Bf4+) 14.Bf4+ d6 15.Qf7+ Qd7 16.Bxd6+ Kb7 and then 17.Qxd7+ Bxd7+ 18.Bc5!? leaves White ahead three pawns, when the chance of a drawn Bishops-of-opposite-colors endgame is infinitesimal.
analysis diagram |
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