
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, November 2, 2008
Something Awful

Saturday, November 1, 2008
Rematch!

Kennedy - MATC
blitz 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6

Again my opponent runs its King to the center to hang onto material.
7.Qf5+ Kd6 8.f4 Qh4+

An improvement over the previous 8...b5?
This move has cause me lots of trouble in the past. See "Jerome Gambit Tournament: Chapter XVI" for a list of posts on the topic.
9.g3 Nf3+
Oh, boy! MATC plays one of the nastier (but more complicated) refutations of the Jerome Gambit.
10.Kd1 Qxg3+
Huh??
What is this?
Let us pause for a moment to answer an existential question: how do you make a chess computer play "weak" chess? Well, I guess you can limit the time it spends in its calculation – or you can program it to make a really bad move every once in a while. It looks like that's what we've got here.
Our game continued another 32 moves, and ended in mate with two Queens (both mine). There's no need to report any further on the battle, except to say that after a reasonable defense, Black threw away a whole Rook on move 31 – more evidence of some kind of blunder factor.
I don't feel the need for a re-rematch.
Friday, October 31, 2008
A Bagatelle

I unearthed my Maurice Ashley Teaches Chess CD the other day with thoughts that I might be able to use it with my "Chessboard Math" groups at a nearby school. I loaded it on my machine at work to be sure that the 1995 program would run under Windows XP. It did, no problem.
Wandering through MATC, I rediscovered the fact that it has a chessplaying engine, designed to give novices a decent game without embarassing them. When I had a free 5 minutes, I dashed off a game.
Of course, it had to be a Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+).
Here's the light-hearted romp.
Kennedy - MATC
blitz 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.f4 b5

Where did that come from?? There's a whole lot of trouble for White with 8...Qh4+, instead.
9.Qxe5+ Kc6 10.Qd5+ Kb6 11.d4

Moving too fast... Moving too fast... Making my moves too fast...
I was taking seconds on each move, so when I got to my 11th move I thought "Can't take the Rook on a8, he'll play 11...Bb7 and my Queen is trapped!"
I should never move so fast that I can't think straight...
11...Bb4+ 12.c3 Bb7

All of a sudden Black's goofy 8th move "works."
13.Qe5 Be7

A lucky break for me: 13...Bd6 is stronger (as MATC decides next move).
14.Be3
Here's a goofy line Fritz8 came up with later, showing some of what was hidden in the position: 14.a4 d5 15.Qxg7 Qd7 16.a5+ Ka6 17.Qxh8 Bf7 18.Nd2 Bxh8 19.Nb3 Qc6 20.Nc5+ Qxc5 21.dxc5 dxe4 with an unclear position.
14...Bd6 15.d5+ Ka6 16.Qd4 Nf6

Now I'm winning, but a safer route for Black (when White still has an edge) was pointed out by Rybka 3: 16...c5 17.dxc6 dxc6 18.a4 c5 19.Qd3 Kb6 20.Na3 a6 21.axb5 Be7 22.Qc4 axb5 23.Bxc5+ Bxc5 24.Qxb5+ Kc7 25.Qxc5+ Kb8 26.0–0 Qe7 27.Qd4 Nf6 28.e5 Ne4 29.Nc4 Rd8 30.Rxa8+ Bxa8 31.Qb6+ Bb7. Of course, Rybka had 5 minutes per half move to think on it...
17.a4 Qe7 18.axb5+ Kxb5 19.c4+ Kb4 20.c5+ Kb5 21.Nc3 checkmate
Ok, ok, I missed a couple of mates-in-one at the end there...
Thursday, October 30, 2008
Blunder, Sir??
I've been working through a list of my Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) games, looking at the ones that I haven't posted yet – and wondering why I haven't shared them. Sometimes the reason is simple: the game is a decent crawl uphill on my part (remember, the opening is refuted) making steady, small gains – until my opponent blunders big time.That "lesson" is probably worth sharing: if you're going to play the Jerome Gambit, it really helps to use it against someone who likes to blunder.
In the following game, I kind of just work hard enough to win.
perrypawnpusher - klixar
FICS rated blitz game 2007
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8
A defensive idea as old as Alonzo Wheeler Jerome himself, who mentioned it in a July 1874 article in the Dubuque Chess Journal.
7.Qxe5 d6 8.Qg3
More usual is the Queen check at f4.
8...Nf6 9.Nc3 Ng4
In a blitz game it has to look good to threaten forking the enemy King and Queen, but this sally is easily parried.
10.0-0 g6 11.d3 Kg7 12.h3 Ne5 13.Kh1 Rf8 14.f4 Kh8
Black has castled by hand and retains the advantage.
15.Bd2 Nc6 16.Nd5 Be6 17.Ne3
Rybka suggests that White mix it up with 17.f5 gxf5 (17...Bxd5 18.fxg6) 18.Bg5 Qd7 19.Bf6+ Rxf6 20.Nxf6 Qg7 21.Qxg7+ Kxg7 22.exf5 Bxa2 23.Nxh7 Bd5 when Black's edge is small.
17...Rg8 18.c3 d5 19.d4
White uses his Jerome Gambit imbalance: the pawns.
19...Be7 20.e5 Bh4 21.Qf3 Qf8 22.g3 Be7 23.g4 Qf7 24.f5 gxf5 25.gxf5 Bc8
Now 26.Nxd5 or 26.e6 is the way to continue the pressure.
26.f6 Bf8 27.Nf5 Bxf5 28.Qxf5
The game is relatively even, and remains that way until...
28...Re8 29.Rae1 Nd8 30.Kh2 Ne6 31.Rg1 Rxg1 32.Rxg1a5 33.Qg4
Black lost on time
Wednesday, October 29, 2008
Bright Ideas From Silicon

10.Nd5 (118 games, all Deep Shredder 10 - Rybka 2.3.1 32-bit)
1) 7...Nf6 is a new way to return a piece in the 5.Nxe5+ Nxe5 6.d4 Qh4 line, although it is not as strong as the traditional 7...Ng4;
2) Black still had an advantage in the main line until the error 11...Kxf6, while the alternative 11...gxf6 would have maintained that advantage (as Deep Rybka 3.0 Aquarium has confirmed);
3) The overwhelmingly chosen line of play of the tournament – the main line, above – is largely the artifact of one program's (Rybka 2.3.1) predelection for an inferior line of defense (recall Steinitz's defense vs the Evans Gambit in his games against Chigorin);
4) Whatever enlightening bits of wisdom ("new and good" as it were) that the computers have uncovered about the Jerome Gambit must be hidden in the sidelines – or in the games that White managed to lose with later moves (and which are still unavailable from HANGING PAWN).
Tuesday, October 28, 2008
Driving Distance



"Kennedy Kid" Matt is now in Phoenix, Arizona, doing a physical therapy clincal internship for the Milwaukee Brewers major league baseball team. That puts him a 2-hour drive from Jerome, Arizona. If anything Jerome Gambit-ish occurs in Jerome, Matt will be able to report from on site.
Monday, October 27, 2008
Blackburne Shilling Gambit: The Trapper Trapped? (Part 2)

Back to Pete's game (see "Blackburne Shilling Gambit: The Trapper Trapped? (Part 1)") without any more unnecessary editorial interruptions!Draper - Banks
Wolverhampton
Summer League
Halesowen v Lucas B
June 2004
1.e4 e5 2.Nf3 Nc6 3.Bc4
Let's go for the Blackburne Shilling Trap. He's only a kid, he may not know it.
3...Nd4 4.Nxd4
Damn! Why do they hardly ever take the pawn?
4...exd4 5.0-0
Hmm, last time I played this, Bc5 was met by Qh5, but I think I've seen an improvement.
5...Bc5 6.Bxf7+ Kxf7 7.Qh5+ Kf8 8.Qxc5+ d6 9.Qxd4
So much for the improvement!
Let's see... 2 pawns down, can't castle, no pieces developed, behind on the clock. Better start playing!
9...Bd7 10.d3 Qf6 11.Qe3
Interesting. He doesn't want to swap Queens. I may be able to use that.
11...Ne7 12.Nc3 c6
Don't want that N hopping in.
13.f4
I don't like pins, even potential ones.
13...Kg8 14.e5 Qg6 15.exd6 Nf5 16.Qe4 Re8 17.Qf3
This is beginning to look OK. 3 pawns down, but I've got 2 extra pieces developed. One Rook trapped, he's ahead on the clock.
17...Nd4 18.Qg3 Qxd6
That's one of the little blighters!
19.Qf2 Bg4 20.Ne4 Qd5 21.Re1
Got to try to get my other Rook out, whatever the risk.
21...Kf7
Must get my other rook out, whatever the risk.
It gets a bit complicated from hereon in, but don't expect me to explain it.
22.c4
Time for a little combination I think
22...Ne2+ 23.Rxe2 Qxd3 24.Ng5+ Kg6 25.Rd2 Qxc4
Ok, got my pawns back, just a N down now. I reckon that's better, because if everything's swapped off, 3 pawns can win, but a N can't.
26.f5+ Bxf5 27.Rd6+ Kh5 28.Qf3+
This is looking a teeny bit dangerous.
28...Bg4 29.Qf7+ Qxf7
No choice.
30.Nxf7 Rhf8 31.h3 Be2 32.Rd7 Bc4 33.Ng5 Re1+
Seize the moment!
34.Kh2 Bd5 35.Rxg7
I laugh in the face of his threats!
35...Rf2 36.Kg3 Rxg2+ 37.Kf4
I've only got 7 minutes left, against his 45.
It looks as though we're winning the match. Better bail out.
37...Rf2+ 38.Kg3 Rg2+ Draw
