Up until I reviewed this game, I usually recommended that White use the 7.Qd5+ "nudge" of the Black King before capturing the enemy Bishop on c5 (see "Jerome Gambit Tournament: Chapter XIV") -- but I never had a clear reason why, except to force the monarch back, ultimately interfering with the development of the Black Rook at h8. Perhaps it avoids novelties such as the one Fritz8 found here.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Thursday, January 1, 2009
Jerome Gambit: Drilling Down (13)
Up until I reviewed this game, I usually recommended that White use the 7.Qd5+ "nudge" of the Black King before capturing the enemy Bishop on c5 (see "Jerome Gambit Tournament: Chapter XIV") -- but I never had a clear reason why, except to force the monarch back, ultimately interfering with the development of the Black Rook at h8. Perhaps it avoids novelties such as the one Fritz8 found here.
Wednesday, December 31, 2008
Jerome Gambit, Paulsen Variation
A few years ago, ever in search for material on the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) I was wandering the internet, and came upon "Chess Openings -- Version 3.0" [now 3.1] at http://www.csm.astate.edu/~wpaulsen/chess/chess.htm?002137. The site, designed by Dr. William Paulsen, allows visitors to play moves on an opening board and learn the names of variations, positions, etc.
King's Opening
This is the most popular first move in chess. Generally, these games tend to be more open and tactical than the Queen's pawn games. This is a highly recomended opening for beginners. Years ago, this was considered the only "proper" move, with e7-e5 the only "proper" responce. However, there have since been many other alternatives discovered. Depending on black's responce, The King's pawn opening can turn into many things:
Double King's Pawnand then 2.Ng1-f3,
The most popular response to the King's opening. This maintains symmetry and disputes control of the center. In theory, as long as Black can maintain symmetry, Black has secured equality. This line leads to many valid openings.
"Epine Dorsale - Part 1"
"Epine Dorsale" means the Dorsal Spine. Hence, this is the main spine in which all other openings branch out from. White immediately attacks the black pawn at e5. Black must either defend this pawn, or else attack White's pawn. The most popular way of doing this is with Nb8-c6, which developes a piece at the same time. However, there are some other good alternatives.
"Epine Dorsale - Part 2"
Black has made the most common move at this point. Now White has the following options:
So I played 3.Bf1-c4 ("Italian Game") and 3...Bf8-c5
Giuoco Piano
Giuoco Piano means "Quiet Game", although the game is anything but quiet. Perhaps this was quiet compared to the King's Gambit Variations that were popular at the time, but even so the Giuoco Piano often this turns into a real fighting match. However, if White is the weaker player, he can use this formation to his advantage by playing the Giuoco Pianissimo.
Giuoco Piano - Jerome Gambit
White sacrifices his bishop to get the Black king out into the open. Black must take the bishop or be down a pawn.
White is a piece down, but hopes to regain that piece. In order to do so, it must sacrifice another piece with Nf3xe5.Making the move, 5.Ne5+
It looks as though Black can be two pieces up by taking the knight. This is what White hopes Black will think.
Giuoco Piano - Jerome Gambit "Variation I"
Black takes the second piece, but White can regain the material with Qd1-h5+!
If the king moves toward the knight to protect it, White can check at f5. Black cannot save his knight. White has two pawns for a piece, and the attack isn't over yet.
What I found interesting was the alternative given to capturing the Knight, 5...Ke7
Giuoco Piano - Jerome Gambit "Variation II"
By moving the king instead of taking the knight, White cannot attack the king with his queen. Black ends up with more material.
Yes, 5...Ke7 is my own idea. Since Black is already up a piece, by not taking the knight, Black can foil the gambit. In making this network, I try to keep my eyes open to possibilities "outside of the box." Version 3.0 [of "Chess Openings"] came out in 2003, but there were only about 750 moves back then. Because the new version allows moves to be added so easily, there are now over 5000 moves.
By the way, "guest 1200" is our old pal and Gemeinde member, Louis Morin.
This is the strongest response.
It is a odd thing to recall, but the position is now the same as it was with several games that I played against the computer program WeakDelphi (see "I can't seem to get the hang of these things...") – only with White now to move.
6...Qf8
Black's best plan here seems to be to return a piece with 6...Bxf2+ 7.Kxf2, followed by covering the f7 square with 7...Qf8+; when White is simply a pawn ahead.
Of course, there's always saving the Bishop with 6...d6 7.Qf7 checkmate, stivb_99 - spymaster, gameknot.com, 2008; but that seems a bit too drastic.
7.0-0
Consistent, instead, was 7.Nxc6+ followed by 8.Qxc5+ and White is two pawns up, whether or not he swaps Queens.
7...d6 8.Ng6+ hxg6 9.Qxh8 Nd4
An interesting position. Black's advantage in development means that his two-pieces-for-a-Rook-and-two-pawns imblance gives him an edge.
10.Na3 Ne2+
I think better was more development: 10...Be6 11.d3 Nf6 12.Qxf8+ Rxf8.
11.Kh1 Be6 12.d4 Bxd4 13.f4
Going after the enemy King, regardless. After all, this is a blitz game, and this is the Jerome Gambit.
13...Qf6 14.Nb5
At this point White needs a very good distraction. Luckily, it works.
14...Bb6 15.Bd2 a6 16.Nc3 Nxc3 17.Bxc3 Bd4
br /> This last move looks ok at first glance, but actually it is a tactical oversight.
18.e5 dxe5 19.fxe5 Qxe5 20.Bxd4
The move to make was 20.Qh4+ followed by the Queen capturing on d4 nabbing a piece. White shows, however, that his line of play also wins for him.
20...Qxd4 21.c3 Qe5 22.Rae1 Qd5 23.Qxg7+ Kd6 24.Rd1 Qxd1 25.Rxd1+ Kc6 26.Qxg6 Black resigns.
Tuesday, December 30, 2008
Jerome Gambit: Drilling Down (12)
Searching for improvements in play against the ...Ng6 defense to the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), the computer grabs a pawn – and has to struggle mightily not to fall to a crushing counter-attack.
Crafty 19.19 - RevvedUp
blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+Ng6
7.Qxc5 Nf6 8.0-0
Crafty 19.19 prefers safeguarding the King over protecting the King's pawn, as 8...Nxe4 could be met with 9.Qd5+
8...d6 9.Qe3 Rf8
Likewise, RevvedUp castles his King by hand.
The alternative Rook placement on the e-file has been seen: 9...Re8 10.d3 ( 10.Nc3 d5 11.d3 d4 12.Qf3 dxc3 13.bxc3 Ne5 14.Qg3 g6 15.Bg5 Kg7 16.Qh4 Rf8 17.f4 Nf7 18.e5 Nxg5 19.exf6+ Kg8 20.fxg5 Bf5 21.Rfe1 Rf7 22.Re5 Qd6 23.Qd4 Qa6 24.Rae1 Qxa2 25.c4 Qxc2 26.Re8+ Rf8 27.f7+ Kxf7 28.R1e7+ Kg8 29.Qg7 checkmate, blackburne - Sir Osis of the Liver, www.chessworld.net 2008) 10...Ng4 ( 10...d5 11.f3 Bd7 12.Qf2 Kg8 13.Bg5 Bb5 14.Bxf6 Qxf6 15.Nc3 Bc6 16.exd5 Bxd5 17.Nxd5 Qxb2 18.Nxc7 Rec8 19.Nxa8 Rxc2 20.Qg3 Qd4+ 21.Kh1 Qxd3 22.Qb8+ Nf8 23.Qxb7 Qg6 24.Qb3+ Kh8 25.Rg1 Qc6 26.Rab1 Rc3 27.Qf7 Qxa8 28.Rb7 Ra3 29.Qxg7 checkmate, perrypawnpusher -MoonCat, FICS, 2007) 11.Qe2 Qh4 12.h3 N4e5 13.f4 Nd7 14.Nc3 c6 15.f5 Nge5 6.d4 Nf6 17.dxe5 Black resigned, Schlenker - Sfrd, from Randspringer
The thematic 9...d5 was also possible.
Now Crafty 19.19 goes pawn-hunting, allowing RevvedUp to unleash a powrful attack.
10.Qb3+ Be6 11.Qxb7 Kg8 12.Nc3 Ng4 13.h3 Nxf2 14.Rxf2 Rxf2 15.Kxf2 Qh4+ 16.Kg1 Rf8 17.Nd1
As I've mentioned (see "Jerome Gambit: Don't open that door!") sometimes when I play over a Jerome Gambit game, I secretly root for Black... Here RevvedUp is pounding his adversary (who is rated over 1,000 points higher than he is).
17...Bxh3
It was not obvious at blitz speed that Black had a mate-in-9 here: 17...Nf4 18.Qa6 Qg3 19.Ne3 Nxh3+ 20.Kh1 Qe1+ 21.Nf1 Rxf1+ 22.Qxf1 Qxf1+ 23.Kh2 Nf4 24.Kg3 g5 25.d4 Qxg2 checkmate. He still has the better game after the text, though.
18.Qb3+ Be6
A humorous echo of move 10! However, after the safer 18...Kh8 the computer cannot escape mate.
19.Qxe6+ Kh8 20.d3 Qe1+
21.Kh2 Qxd1
Good enough for the win, but 21...Rf1 instead was crushing.
22.Qd5 h6 23.Qe6 Rf1
Tough guy! Why not sac a piece?
24.Qxg6 Rh1+ 25.Kg3 Qe1+ 26.Kg4
26...Rh4+
Arrrgh! How unfortunate: 26...Qf2, hemming in the enemy King and threatening the pawn at g2 was the move that still won.
But this is blitz, and such things happen.
Crafty 19.19's King can escape – into enemy teritory – and RevvedUp is done for.
27.Kf5 Qf1+ 28.Ke6 Qf8 29.Kd7 Rh1 30.Kxc7 Qe7+ 31.Kc6 Rf1 32.Bg5 Qf8 33.Rxf1 Qxf1 34.Be3 Black resigns
Monday, December 29, 2008
Jerome Gambit: Drilling Down (11)
In this second round of games, chess detective RevvedUp and his computer companions exlore a defense to the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) that simply returns one of the two pieces that White has sacrificed.
Play initially revolves around the e4-pawn and the e-file, but long term strategies will involve the familiar pawns-vs-piece struggle.
RevvedUp - Crafty 19.19
blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qxc5 Nf6 8.Nc3
The alternative was seen: 8.0-0 Re8 9.Nc3 b6 10.Qc4+ Kf8 11.Nd5 Nxd5 12.Qxd5 c6 13.Qd4 Bb7 14.b3 Nh4 15.Bb2 Qg5 16.g3 White resigns, Sidran - Thompson, email,1992
8...d6
Or 8...b6 9.Qc4+ Ke7 10.d3 h6 11.Nd5+ Nxd5 12.Qxd5 c6 13.Qh5 Qe8 14.b3 Nf8 15.Qxe8+ Kxe8 16.Bb2 Ne6 17.0-0 Rg8 18.f4 Bb7 19.f5 Nc5 20.f6 gxf6 21.Rxf6 h5 22.Rh6 Rg5 23.Bf6 Rg4 24.Rxh5 Kf7 25.Bd4 Ne6 26.Rf1+ Kg6 27.h3 Rxg2+ 28.Kxg2 Kxh5 29.Be3 Rg8+ 30.Kh2 Rf8 31.Rf5+ Kg6 32.Re5 c5 33.a3 Nf4 34.Re7 Bc6 35.Kg3 Nxh3 36.Kg4 Nf2+ 37.Kg3 Nd1 38.Bf4 Nc3 39.Be5 Ne2+ 40.Kg4 Rf7 41.Re8 d5 42.Rg8+ Kh6 43.Rg5 Bd7+ 44.Kh4 Nf4 45.exd5 Ng6+ 46.Rxg6+ Kxg6 47.d6 Rf2 48.c3 Rf3 49.d4 cxd4 50.Bxd4 Kf5 51.Kh5 Rh3 checkmate, Garrido - Garcia, http://www.chessat-krays.com;
8...Re8 9.d3 d6 10.Qe3 Ng4 11.Qf3+ Kg8 12.0-0 Rf8 13.Qg3 c6 14.Be3 d5 15.exd5 cxd5 16.Rfe1 d4 17.Bxd4 Qxd4 18.Re4 Qxf2+ 19.Qxf2 Nxf2 20.Re2 Ng4 21.Rae1 Bf5 22.h3 Nf6 23.g4 Bd7 24.g5 Nh5 25.Nd5 Bxh3 26.Ne7+ Nxe7 27.Rxe7 b6 28.Rc7 Rac8 29.Rxa7 Rxc2 30.b4 Rg2+ White resigns, blackburne - kelly, www.ChessWorld.net 2004
9.Qe3 d5
Other games: 9...Re8 10.d3 ( 10.0-0 d5 11.Nxd5 Nxd5 12.Qb3 Rxe4 White resigns, Bullit52 - SIRMO, www.chessworld.net 2007) 10...Kg8 11.0-0 Bd7 12.Qg3 a6 13.Bg5 Qc8 14.Bxf6 gxf6 15.Nd5 Kf7 16.f4 Bc6 17.Ne3 Rg8 18.f5 Ne5 19.Qh4 Rg7 20.Qh5+ Kg8 21.Rf4 Qd7 22.Rh4 Rg5 23.Qh6 Nf3+ 24.Kf2 Nxh4 25.Qxh4 d5 26.Ng4 Rg7 27.Nxf6+ Kh8 28.Nxd7 Bxd7 29.Qf6 dxe4 30.dxe4 Bc6 31.Kf3 Re8 32.Re1 Kg8 33.Qd4 Rf7 34.Kf4 h5 35.Re3 h4 36.g3 Rfe7 37.e5 h3 38.g4 Bg2 39.g5 Black resigns, blackburne - savage13, www.chessworld.net 2007
10.Qf3 dxe4 11.Nxe4 Re8 12.d3
A slip on unfamiliar ground. Necessary first was 12.Qb3+, as in 12...Kf8 13.d3 Nxe4 14.dxe4 Rxe4+ 15.Be3 b6, where Black's advantage is still very clear.
12...Bg4 13.Qe3 Rxe4 14.dxe4 Qd1 checkmate
Ouch!
Sunday, December 28, 2008
Hoist by my own petard...
I use slower blitz time controls when I play the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) but sometimes when I'm due to have the Black pieces, I'm willing to move a bit faster.
(By the way, this post's title means "to be undone by one's own devices" according to the American Heritage Dictionary.)
Castled - perrypawnpusher
blitz game 3 0, FICS, 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4
The Evans Gambit. I don't think I've ever faced that before.
4...Bb6 5.b5 Na5
The last two moves are certainly not the best way to defend.
6.Bxf7+
The Evans Jerome Gambit! Wow! Why not? My opponent is rated 200 points above me, perfect for offering "Evans Jerome Gambit odds"!
Wait a minute – I'm defending... So much for a relaxing game with the Black pieces.
6...Kxf7 7.Nxe5+ Kf8 8.Qf3+
Stronger, but still better for Black, is 8.Nc3 Nf6 9.0-0.
8...Qf6 9.Qxf6+
I'm not sure that this is what White wants. Perhaps 9.Bb2 Qxf3 10.Nxf3 Nf6 helps him out more.
9...Nxf6 10.d3 d6
With only three minutes for the game, we were both moving quickly – too quickly. It should not have been too hard for me to find the sequence 10...Bd4 11.c3 Bxe5 12.f4 Bd6 13.e5 Be7 14.exf6 Bxf6.
11.Nf3 Bg4 12.Nfd2 Re8 13.0-0 Ke7
Missing the trick (now and later) 13...Be2 14.Re1 Bxd3 15.cxd3 Bd4.
14.h3 Be6
15.Nc3 Kd8 16.a4 Nd7 17.Nf3 Ne5 18.Nxe5 dxe5 19.Bg5+ Kc8
Castling by hand to the Queenside. With a piece for two pawns, Black has the edge; but his pieces on the Queenside are jumbled.
20.Kh1 h6 21.Bd2 g5 22.g4 Rhf8
Starting aggression toward the King with 22...h5 was a more dynamic idea.
23.Ne2 Rxf2
A mistake: my opponent was low on time and I wanted to "pressure" him. Instead, this gives Castled a chance to get an edge.
24.Bxa5
Getting part of the idea right: If he played 24.Rxf2, it would have worked out – Black has to play 24...Nb3 (if 24...Bxf2 then 25.Bxa5) 25.cxb3 Bxf2 26.Rf1 Bc5.
24...Rxf1+ 25.Rxf1 Bxa5 26.Ng3 Kd7 27.Nh5 Ke7 28.Ng7 Kd7
Playing faster and faster... This move loses the exchange, but if I can avoid catastrophic errors then my ally, The Clock, will win the game for me.
29.Nxe8 Kxe8 30.Rf6 Ke7 31.Rxh6 Bf7 32.Rh8 Bb6 33.Rb8 Ba2 34.Rxb7 Bb1 35.Rb8 Bxc2 36.Rg8 Bxd3 37.Rxg5 Bxe4+ 38.Kh2 Be3
Horrid, but see the above note. Tick... tick... tick...
39.Rxe5+ Kf6 40.Rxe4 Bc5 41.Rc4 Bd6+ 42.Kg2 Ke6 White forfeits on time
Ugly, ugly, ugly!
But for once in a quick game, time was on my side, even if the Jerome Gambit was not.
Saturday, December 27, 2008
Back at me
Ta - dah! We have now transposed into a "modern" Jerome Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d3 Nf6 -- of which I have 75 examples in my database. Did I feel pressure to "throw" the game? No way! Especially not against a "modern" variation!
This move allows White the possibility of 15.Ng5+ hxg5 16.Qxg4, weakening my King position a bit, so it is probably not the most accurate move.
"Chopping wood" brings me ever closer to a piece-up endgame, but my opponent would have done better here to bust up my pawn structure a bit with 19.Qxg5.
Black is clearly winning. He has only one small problem.
This is weaker than 34.Rf2, but White still has high hopes.
Good enough, but consistent with the King march was 37...Rxf3+
Oh, yes, that "small problem": the time control was game in 4 minutes, so at the end, even in a winning position, I was so short of time that I had to force the draw and lose a half-point.