Sunday, November 26, 2017

Jerome Gambit: Reverse Psychology

I always enjoy the advance of the "Jerome pawns" in different attacking Jerome Gambit games.

There is a sub-group of games, however, where White's psychological ploy is to use his extra pawns to build a fortress, and then challenge Black - with more material, hence, the advantage - to do his worst.

The following game is an extreme version of the latter idea. 

Petasluk - Caarreeyy
5 0 blitz, FICS, 2017

1 e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qxc5 d6 8.Qe3 Nf6 



9.d3 Re8 10.f3

Petasluk has arrived at this position 17 times before.

Black has got to be thinking: How hard can this be?

10...Kg8 11.O-O Kh8

The Database sees this "Hmmm, let me think about it" move as a novelty.

12.b3 Nd5 13.Qf2 Qf6 14.c3 Ndf4 15.Qc2 b6 16.Bb2 



Right now Black seems closer to mounting an attack.

16...Ba6 17.c4 Qg5 

Aggressive looking, but Stockfish 8, instead, suggests winning a couple of pawns with the flurry 17...Ne5 18.Nc3 Nexd3 19.g3 Nxb2 20.gxf4 Nxc4 21.bxc4 Bxc4 22.Ne2 Bxe2 23.Qxe2 Qxf4 when Black's advantage is clear, if not exciting.

18.Nc3 Nh4 

Things are beginning to look scary for White, but his pawns help out.

19.g3 Nh3+ 20. Kh1 Ng6 21. Rae1 Rf8 



Sometimes I recommend the Jerome Gambit as a way to help the second player work on defensive skills. Here, you see White working as well.

22.Qg2 Qh5 23.Nd5 Rac8 24.Ne3 Bb7 



This is a strange kind of position to arise out of a gambit. Even stranger, Stockfish 8 gives White a slight edge.

Black decides he can invest an exchange and a pawn in his attack.

25.Nf5 Rxf5 26.exf5 Ne5 27.Bxe5 dxe5 28.Rxe5 Ng5 



Black's pressure along the a8-h1 diagonal, especially with the targets - the pawn at f3, the Queen at g2, the King at h1 - seem to give him hope. Yet, the fact that White has a Rook and 3 pawns for a couple of pieces also reassures the first player.

29.f6

A loss of patience. White would do better to consolidate with 29.g4 Qh4 30.d4 followed by d5, stifling the enemy Bishop's pressure. 

29... gxf6 30.g4 Qg6 31.Re3 Re8 32.Rxe8+ Qxe8 



33.Qg3

Understandably wanting to get the Queen off of the deadly diagonal, but it was time to return to defense - and allow a draw by repetition, i.e. 33.d4 Nxf3 34.d5 Ne1 35.Qg3 Qe4+ 36.Kg1 Qd4+ 37.Kh1 Qe4+ etc. 

33...Qe3

There was also nothing wrong with 33...Nxf3 34.Rxf3 Qe2.

White is in serious trouble.

34.h4 Nxf3 35.Qxc7 

The game has reached a very curious, and critical point.

Black seems to have a win - but only one move will bring it about.

It will not simply be enough to exchange Queens, as after 35...Qe5 36.Qxe5 fxe5 37.Rf7 White can probably hold the R vs 2 pieces draw. 

He can, for example, win the exchange with the cute 35...Nh2+ 36.Qxb7 Nxf1, but after 37.Qf7 his exposed King will lead to a draw.

No, Black needs to win the exchange the other way: 35...Nd2+! 36.Qxb7 Qh3+! 37.Kg1 Qxf1+ when he can pose greater threats to White's King after 38.Kh2 Nf3+ 39.Kg3 Qg1+ 40.Kf4 Nxh4 41.Qa8+ Kg7 42.Qxa7+ Kh6


Black's King is safer




analysis diagram





35...Qxd3 

Black still looks like he has great pressure - but, actually, two pieces are hanging. The cool and rational Stockfish 8 adds that  White now has a checkmate in 28.

Chess!

36.Qb8+ Kg7 37.Qxb7+ Kh6 38.Qxf3 Black resigned



Well, that changed quickly...

Friday, November 24, 2017

Jerome Gambit Declined: Long But Not Winding Road

The following is one of two recent Jerome Gambit Declined games played between Petasluk (408 games in The Database, scoring 65%) and ROYBY. The other was a win on time by ROYBY, after the game had reached a drawn Bishops-of-opposite-colors endgame.

The JGD can lead to quiter play than the main lines, but White is in less of a hurry, as he has the advantage in material. 

Petasluk - ROYBY
5 0 blitz, FICS, 2017

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 


4...Kf8 

The Jerome Gambit Declined. Even though White has scored only 55% against it in the games in The Database, I cannot recommend it for Black. The defender gives up the opportunity of being two pieces up (with an insecure King) to be one pawn down (with an insecure King).

5.Bxg8 

Of course, White could also have withdrawn the Bishop.

5...Kxg8 6.c3 h6 7.d4 exd4 8.cxd4 Bb6 


A pleasant, if somewhat unsual position for the Jerome Gambit player - better pawn center, safer King, and ahead in material.

9.O-O Qe7 10.Re1 d6 11.Qb3+ Qf7 12.d5 Na5 


Removing the Knight from danger and attacking the enemy Queen - all in one move. But, seriously, folks, the stronger idea was 12...Ne5.

13.Qd3 Bd7 

Intentionally or not, Black abandons his Knight. He could have tried 13...c5, after which 14.dxc6 Nxc6 15.Qxd6 would net a pawn for White.

Interestingly enough, Stockfish 8 would prefer to ignore the offside Knight, and answer 13...c5 with 14.Nbd2!? Bc7 15.b3 Qg6 16.Bb2 Bd8 17.Qc3 b5 18.e5 b4 19.Qc1 Bh3 20.g3 Be7 21.exd6 Bxd6 22.Ne4 Qf7 23.Qe3 Nb7 24.Rad1 Rc8 25.Nxd6 Nxd6 when White has better development and Black's semi-castled King blocks one of his Rooks. Quite an improvement over the days when computers were pawn grabbers! 

14.b4 a6 15.bxa5 Bxa5 16.Bd2 Bb5 17.Qe3 Bb6 18.Qc3 Kh7 19.a4 Bd7 20.Be3 c5 


Black's c-pawn comes to the rescue of his Bishop, but probably simpler - if annoying, as it is not always the first choice to exchange pieces when you are behind in material - was 20...Bxe3.

21.dxc6 Rac8 22.Bxb6 Rxc6 23.Qb2 Bg4 24.Nbd2 Rf8 


Black has all of his pieces developed, but there are not enough of them.

25.Rac1 Bd7 26.Rxc6 Bxc6 27.Qc2 Kh8 28.Qd3 Qe7 29.Nd4 Bxa4 30.Nf5 

A slip that neither player notices: the Knight is not protected. White's e-pawn is effectively pinned, as 30...Rxf5 31.exf5? Qxe1 would be checkmate. If White didn't panic, he could still be better after 30...Rxf5 31.Nc4.

30...Qe5 31.Nxd6 

Clearly good enough to win. The ever-watchful Stockfish 8 suggests the very aggressive alternative, 31.Bd4!?, which both attacks the Black Queen and, through it, Black's Kingside. One possible outcome is 31...Bb5 32.Qa3 and White has too many threats.

31...Bc6 32.Nf3 Rf4 

A final slip, perhaps due to the clock. 

33.Nxe5 Black resigned


Wednesday, November 22, 2017

Jerome Gambit: Give Me A Break

I have maintained The Database of Jerome Gambit games to help me get a sense of how certain lines or moves succeed or fail - from a practical (i.e. over-the-board play) point of view.

I have used chess analysis engines (currently Stockfish 8) to get a sense of how certain lines or moves are "objectively" strong or weak.

It is a joy when both the practical and the analytical agree. It can be confusing when they don't. Take the following game. It left me a bit confused...

Petasluk - givemeabreak
5 0 blitz, FICS, 2017

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf6 



Including this game, Petasluk has reached this position 7 times according to The Database (which, I admit, need some updating). Before this game he was 2-1 with the followup 7.Qf5+ and 2-1 with 7.f4. This compares with statistics from the whole Database - White scores 80% (35 games) with 7.Qf5+ and 80% (10 games) with 7.f4.

So, from a practical point of view, 7.Qf5+ and 7.f4 are both good move choices, according to Petasluk's experience; and both are excellent choices from the experience of those represented by The Database.

7.f4 

So, no surprise here.

Yet the computer analysts, starting with Stockfish 8, leap directly for the straightforward 7.Qf5+ Ke7 8.Qxe5+ Kf8 9.Qxc5+ picking up the two sacrificed pieces.

Why the discrepancy?

7...g6

Well, here is one reason: the defender in this game is human, and humans make mistakes. The alternative 7...Nc6, withdrawing the attacked piece, allows White to only recover one of his sacrificed pieces:  8.Qf5+ Ke7 9.Qxc5+ Kf7, with pressure on the enemy King, but not full compensation for his offerings.

8.Qxe5+ Kf7 9.Qxh8 Black resigned 



Well, it looks like "Practical Experience 1, Computer Analysis 0".

But that is not the whole story. A number of Petasluk's games continued from the above "final" position:

9...Nf6 (9...d6 10.Qxh7+ Kf8 11.d3 Qf6 12.Qxc7 Be3 13.Nc3 Qxf4 14.Rf1 Qxf1+ 15.Kxf1 Bxc1 16.Rxc1 Black resigned, Petasluk - douthy, FICS, 2015; or 9...Qe7 10.Qxh7+ Kf6 11.Qxg8 Qxe4+ 12. Kd1 d5 13.Qh8+ Kf5 14.Qh3+ Kxf4 15.Rf1+ Kg5 16.Qg3+ Bg4+ 17. Rf3 Re8 18.c3 d4 19.h3 Qe2+ 20.Kc2 d3+ 21.Rxd3 Qd1 checkmate, Petasluk - kosten, FICS, 2013) 10.Qxd8 Black resigned Petasluk - skaks, FICS, 2015 and Petasluk - kaliz, blitz, FICS, 2014 Be7 11. Qh8 11... b6 12. e5 Bb7 13.Qxa8 Bxa8 14. exf6 Bxf6 15. O-O Be4 16. d3 Bc6 17. Nc3 Black resigned, Petasluk - TaccyChan, FICS, 2007.

That's 4 wins and 1 draw. More support for practical considerations.

But I expect the "Wait 'til next time!" bunch will want to look closer at 7.Qf5+.

(Where did the "extra" games come from? Petasluk - TaccyChan, FICS, 20017; Petasluk - Kosten, 2013 and Petasluk - douthy, FICS, 2015; all transposed from 6...Ke6.)

Monday, November 20, 2017

Blackburne Shilling Jerome Gambit: Risk vs Experience

The following game is a riot of a 3-minute battle, as White takes risks and even more risks, while Black relies on his experience in the line - up to a point. This time, fortune favors the bold - but only half-way.

By the way, shugart has 140 games in The Database, scoring 60%. Nice.

shugart - boggus
3 0 blitz, FICS, 2017

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 

The Blackburne Shilling Gambit.

4.Bxf7+ 

The Blackburne Shilling Jerome Gambit. White has alternatives, but this move is a lot of fun.

4...Kxf7 5.Nxe5+ Ke6 6.Qg4+ 



Tempting, as we have seen before (for example "Jerome Gambit: Missed by That Much") - especially in blitz games - but best, from experience and by analysis, is 6.c3. 

6...Kxe5 7.f4+ 

In for a penny, in for a pound.

Boggus has grabbed the Knight before, for example: 7.c3 Nc2+ 8.Kd1 Nxa1 9.d4+ Kd6 10.Na3 h5 11.Nb5+ Kc6 12.d5+ Kxb5 13.Qe2+ Kb6 14.Be3+ c5 15.a4 Kc7 16.Qb5 d6 17.Bf4 Kb8 18.Qxc5 Qb6 19.Qc4 Qxb2 20.Ke1 Nc2+ 21.Kf1 Qb1+ 22.Ke2 Qxh1 23.Qb3 Qe1+ 24.Kf3 Bg4+ 25.Kg3 Qxe4 26.f3 Bxf3 27.gxf3 h4+ 28.Kh3 Qxf3+ 29.Bg3 hxg3 checkmate, Tigrann - boggus, FICS, 2008.

White could have tried 7.Qh5+ (e.g. 7...Kf6 8.d3 Ne7 9.Bg5+ Ke6 10.Bxe7 Nxc2+ 11.Kd1 Kxe7 12.Kxc2 d6) but he will eventually be done in by his generosity.

Better to remember the 6.c3 line for next time.

7...Kd6

The two likely reasons White likely sacrificed the Knight are these alternatives: 

7...Kxe4 8.Nc3 checkmate; and

7...Kf6 8.Qh4+ Kf7 9.Qxd8. 

Don't laugh. Such threats are the meat and potatoes of blitz chess.

8.e5+

White might as well keep attacking, as the more prudent 8.Na3 c6 9.c3 Nb5 10.Nxb5+ cxb5 doesn't get him out of his material deficit.

8...Ke7 

Black played the stronger 8...Kc6 in two earlier games, but they were long ago: 9.Qd1 (9. c3 Nc2+ 10.Kd1 Nxa1 11.Qf3+ d5 12.b4 a6 13.a4 Be6 14.c4 Bxb4 15.Bb2 Qd7 16.Bxa1 Bg4 17.cxd5+ Qxd5 18.Qxg4 Ne7 19.Qxg7 Rhd8 20.Qf6+ Kc5 21.Qxe7+ Kc4 22.Qxc7+ Qc5 23.Qxc5+ Bxc5 24.Ke2 Bd4 25.Bxd4 Rxd4 26.d3+ Rxd3 27.Rc1+ Kd4 28.Rc7 Rd8 29.g4 Ke4 30.Rc4+ R3d4 31.Rxd4+ Rxd4 32.Nd2+ Kxf4 33.e6 Rd8 34.g5 Kxg5 35.Ne4+ Kf5 36.e7 Re8 37.Nd6+ Ke6 38.Nxe8 Kxe7 39.Ng7 Kf7 40.Nh5 Ke6 41.Ng3 b5 42.Nf1 b4 43.Kd2 a5 44.Kc2 Kd5 45.Kb3 Kd4 46.Nd2 Kd3 White forfeited on time, GROFVLAD - boggus, FICS, 20079...d5 10.c3 Nf5 11.O-O b6 12.d4 Ba6 13.Rf2 Qh4 14.Nd2 Nge7 15.Nf3 Qh5 16.e6 Kb7 17.Ne5 Nc6 18.b4 Qxd1+ White resigned, GOH - boggus, FICS, 2009.

Still, if he keeps his wits about him, all will be well for Black. 

9.f5 Nxc2+

Often in the BSJG the Rook on a1 is poisoned, but not in this case. You have to wonder though - was Black a little bit suspicious as to why White let it go? Did it nag at him: Maybe White is up to something...?

10.Kd1 Nxa1 

True, 10...d5 is probably best, but Black is still better after the game move.

11.d4 

Hopeful. If you don't have hope, you can't play Jerome lines.

11...h6 

We know why Black played this.


It would be very impressive if it was because he remembered the following game: 11...d5 12.Bg5+ Nf6 13.exf6+ gxf6 14.Re1+ Kd6 15.Bf4+ Kc6 16.Re3 Bd6 17.Rc3+ Kd7 18.Bxd6 cxd6 19.Nd2 Qg8 20.Qh3 Qg5 21.Nf3 Qf4 22.Qh5 Qe4 23.Qf7+ Qe7 24.Rc7+ Kxc7 25.Qxe7+ Kb6 26.Qxd6+ Kb5 27.Qxd5+ Kb6 28.Qc5+ Ka6 29.b4 b6 30.b5+ Kb7 31.Qc6+ Kb8 32.d5 Bxf5 33.d6 Rc8 34.Qd5 Rc5 35.Qg8+ Kb7 36.Qxh7+ Kc8 37.Qg8+ Kb7 38.Qf7+ Kc8 39.Qe8+ Kb7 40.Qe7+ Kb8 41.Nd4 Bc2+ 42.Ke1 Bf5 43.Nc6+ Kc8 44.Qd8+ Kb7 45.Qc7 checkmate, GOH - boggus, FICS, 2004

Black wants the Black Bishop to stay away from g5, but White now grabs the half-point on the table.

12.Qh4+ Ke8 

The alternative, 12...g5, is met by 13.Bxg5+ hxg5 14.Qxg5+ Ke8 15.Qg6+ Ke7 16.Qg5+ etc.

13.Qh5+ Ke7 14.Qh4+ Ke8 15.Qh5+ Ke7 16.Qh4+ drawn by repetition

Saturday, November 18, 2017

Jerome Gambit: Caught Up

I got a good chuckle out of the following 3 0 blitz game, also by COMTIBoy (see "Jerome Gambit: The Jerome Treatment (Redux)").

Sometimes we can get so caught up in our ideas and plans that we overlook - something.

The essential skill a Jerome Gambit player needs to hone is an awareness of when that "something" arrives at the board.

COMTIBoy - BravoDelta
3 0 blitz, FICS, 2017

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.c3

As someone who generally plays the "classical" Jerome Gambit lines (i.e. 5.Nxe5), I am not very familiar with this move, and I was sort of surprised to find 1,601 examples in The Database. In those games White scores 41%. However, with 36 games in The Database, COMPTIBoy has a more respectible 53% outcome. 

5...Kf8 

Not the first move that comes to mind, and I think there is a bit of psychology behind it - not at all surprising in a 3-minute game.

Surprisingly, there are 48 games with this line in The Database. Perhaps not surprisingly, White scores 60%. 

6.d4 exd4 7.cxd4 Bb4+ 8.Nc3 Bxc3+ 9.bxc3 d6 



White's pawn center and the uneasy position of Black's King almost - but not yet - compensates for the sacrificed piece. The attacker needs some open lines.

10.e5 dxe5 11.Ba3+ Nge7 12.d5 Na5 



Just the kind of chaos White wants in a fast blitz game, especially when you consider that "best" for Black is something like 12...Kf7 13.dxc6 Qxd1+ 14.Rxd1 Nxc6, giving back the piece to be able to exchange Queens and remain a boring pawn ahead.

13.Nxe5 Kg8 14.Qa4 



Blitz attacking rule #1: Keep making scary moves.

14...Qxd5 

Blitz defending rule #1: Beware of poisoned pawns.

15.Qe8 checkmate

Thursday, November 16, 2017

Jerome Gambit: The Jerome Treatment (Redux)

You are playing a blitz game against a player rated about 175 points above you. Even worse, he plays an unorthodox line almost immediately. What do you do?

Well, if you are a Jerome Gambit fan, you provide a little instruction on how wild play can become - and you wrap up the win in under 10 moves!

COMTIBoy - valentinbasel
3 0 blitz, FICS, 2017

1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5 



If you play the Jerome Gambit, you will eventually meet this move.

It looks like Black would like to see 4.Bb3, when he can win the Bishop pair with 4...Nxb3. Of course, White can play the straight-forward 4.Nxe5, instead, grabbing a pawn and protecting his Bishop - not to mention attacking Black's f7.

There is another option for White, one explored a number of times on this blog, starting with "A Snack" about 6 years ago.

4.Bxf7+ 

The Jerome treatment. This leads to a roughly equal game, although White's attacking chances are to be preferred in quick play.

By the way, for a couple of earlier games by COMTIBoy facing the Blackburne Shilling Gambit, see "Incomplete" and "The Missing Element".

4...Kxf7 5.Nxe5+ Ke6 



Of course, Black wants to evict the enemy Knight, even though this move gives White the edge. His safest, and best, move is 5...Ke7, which is somewhat counterintuitive, as it blocks the diagonals of his Queen and Bishop; but it maintains an even game.

If you do not have experience in defending this line, the nuances are liable to escape you.

6.d4 d6 7.Qg4+ Kf6 8.Bg5 checkmate 



Gosh. That took less time than it takes to tell...

Certainly Black needed to try 7...Ke7, although after 8.Qg5+ Nf6 9.Nf3 Nc6 10.e5 dxe5 11.dxe5 Kf7 12.exf6 White would have recovered his sacrificed piece and retained an edge.

Tuesday, November 14, 2017

Jerome Gambit: A Day in the Life

I have shared many games where White plays the notorious Jerome Gambit, patiently musters his forces, waits for the defender to make a mistake - and then pounces. After all, I like the Jerome Gambit, and it is fun to watch players use it and succeed.

Yet, I have not been shy about sharing the many refutations of the opening, as well. A line of play can be both exciting and dangerous for the user.

So, as a bit of balance, here is a three minute game that shows Black has chances, too. ☺ (He should: he is rated +200 above White.)

Readers should follow the links to see more alternative ideas for White.

Chess-For-All - Sveti14
3 0 blitz, lichess.org 2017

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5. Nxe5+ Nxe5 6.Qh5+ Kf8 

The Jerome Variation of the Jerome Gambit, played by Alonzo Wheeler Jerome against David Jaeger in correspondence, 1880.


7.Qxe5 d6 8.Qg3 Nf6 9.Nc3


I was surprised to find only 13 games in The Database with this move, with White scoring only 46%. (Still, that is a bit of a step up from the 42% score for White after his 7th move.)

9...Kf7

Also seen: 9...Nh5 in Wall,B - Ahmadi,S, Chess.com, 2010 (0-1, 59) and 9...Ng4 in perrypawnpusher - klixar, blitz, FICS, 2007  (1-0, 33). 

10.O-O Re8


Black has also done well with 10...Rf8 as in perrypawnpusher - truuf, blitz, FICS, 2011 (0-1, 32) and Wall,B - Guest874250, PlayChess.com, 2014 (0-1, 32). 

11.d3 Kg8


Taking care of business by castling-by-hand.

Also seen: 11...Qe7 as in mrjoker - creeredes, Internet Chess Club,
2008 (0-1, 26) 

12.h3 

Adopting the come-and-get-me strategy that puts the onus on Black to make something out of his material advantage. Sometimes this can be a part of a psychological push by White that unsettles his opponent - but, not today. Perhaps he should have ignored the move and gone ahead with winning the "minor exhange" with 12.Na4.

12...Qe7 13.Kh1 

This reminds me of the quote by the Joker in "The Dark Knight" movie: "Come on. I want you to do it. I want you to do it. Hit meHit me! I want you to hit me!"

13...Qf7 14.Be3 Nh5 15.Qh4 Bb6 




16.Nd5 Nf6 17.Nxb6 axb6 18.a3 d5 19.f3 Be6



20.g4 

Time to try to stir things up a bit.

20...Nd7 21.Bd4 

A move that is easy to understand, but repositioning the Bishop might have been better done by playing 21.Rae1 first, and if  21...c5, then  22.Bd2, eventually coming to c3. This subtle idea is brought to you by Stockfish 8.

21...Rf8 


22.f4 

Impatient - but, remember this is a 3 0 game.

The recommended line by Stockfish 8 would have been hard to work out, even in a slower game, with White finally developing pressure on the Kingside to offset Black's gains on the Queenside: 22.Qg3 c5 23.Bc3 d4 24.Be1 c4 25.f4 Nc5 26.f5 Bd7 27.Rd1 Bb5 28.Rf3 Rac8 29.Bb4 cxd3 30.cxd3 Rfe8 31.Rd2 Qb3 32.Kg2 Nd7 33.Rff2 Rc1 34.Kh2 Ne5 35.f6 Qf7 36.Rf5 gxf6 37.g5 Qg7 and Black would still be better. 

22...dxe4 23.dxe4 Bc4 24.Rf2 Rae8 25.Re1 Rxe4 26.Rxe4 Bd5



The a8-h1 diagonal is deadly.

27.Rfe2 Re8 28.Be5 Bxe4+ 29.Rxe4 Qd5 



Again.

30.Qe1 Nc5 White resigned



Ouch.