JG: The New in Its Opening Theory, in Its Psychology
(Part 7)
(by Yury V. Bukayev)
In the Part 2 and in the Part 6 it was fixed that after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qh3+! Kf7 8.Qh5+! Black can play not only 8…Ke6, but also its alternatives, although the explanation why a player’s psychology can prevent to do it here was given. Now we’ll consider my new invented way for White how it is possible to play after 8…g6 9.Qxe5 Qe7 10.Qd5+!? Ke8!? in a blitz game against the above cautious opponent.
Let’s forget temporally about the sequence 6…Ke6 7.Qh3+! Kf7 8.Qh5+! g6, and we’ll consider the general sequence of moves: 6.Qh5+ g6 7.Qxe5 Qe7 (the Whistler’s defence) 8.Qd5+!? Ke8!?. Thus, in this blitz game White can try the following trap: 9.d4?!. (I suggest to call it ‘the Centre variation’. I found that here Black can get a won game after 9…Bb4+! 10.c3 Nf6! with 11.Qe5! Bd6! N 12.Qxe7+ Bxe7 or with 11.Qc4 N Qxe4+ 12.Kd1 Be7.) Your very fast play as White will cause his thought that your preparation is very good, and your cautious opponent will play 9…Bb6!? probably. And after 10.0-0! N Nf6 11.Qc4 (11.Qb3!? is another interesting attacking way) Black has a temptation to capture White’s pawn - 11…Qxe4?, because Black’s material advantage immediately grows further here, because a vertical pin is impossible now and because Black will be able to play …d7-d5 or …Qe4xd4. You’ll play 12.Nc3! immediately, and your opponent will start to consider different variations. They are here:
1) 12…Qxd4 13.Re1+ Kd8 (13...Kf8 14.Bh6#) 14.Bg5!? with a strong attack, e.g.: 14...Re8? 15.Rxe8+ Kxe8 16.Re1+ with a win; 14...Rf8! 15.Qe2!? Qxf2+ 16.Qxf2 Bxf2+ 17.Kxf2 h6! 18.Bxf6+ Rxf6+ 19.Kg3, and White's attack continues;
2) 12...d5 13.Nxe4 dxc4 14.Nxf6+ Kf7 15.Nd5! with the advantage;
3) 12...Qf5 13.Re1+ Kd8 14.Re5!? with the advantage;
4) 12...Qe6! 13.d5!?
4a) 13...Qf7 14.Re1+ Kd8 15.Bg5 h6 16.d6! Qf8 17.Nd5! with a win;
4b) 13...Qf5 14.Re1+ with enough strong attack. After 14...Kd8 White has good attacking ways: 15.Bf4, 15.Be3, 15.Qh4.
4c) 13...Qg4 14.Re1+ Kf8 (14...Kd8? 15.Qxg4 Nxg4 16.Bg5+ with a mate). White can make a draw, if White wants: 15.Bh6+ Kf7 16.d6+!? Qxc4 17.Re7+ Kg8 18.Rg7+ Kf8 19.Re7+ etc. (1/2 - 1/2). But White can play much stronger: 16.Ne4! with a very strong attack.
I think, Black has no chance against you in this blitz game. Moreover, after 12.Nc3! you will be able to fight for a win in a classical game too.