1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Monday, February 14, 2011
No Way to Make A Living
Using my "extra" pawns to chase down a draw or a win against Black's extra piece in the Jerome Gambit can sometimes be an exhausting task. "That's no way to make a living," as they say. Even if your opponent slips at the end...
perrypawnpusher - vladchess
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Kf8
One way to change the flow of the game and try to keep his King out of trouble.
6.Nxc6 dxc6 7.O-O
I've had success after 7.d3 Qf6 8.O-O in two games in which I reversed my 7th and 8th moves: perrypawnpusher - fortytwooz, blitz, FICS, 2010 (1-0, 29) and perrypawnpusher - Lark, blitz, FICS, 2011 (1-0, 12).
7...Nf6
Also seen: 7... Bd6 perrypawnpusher - Lark, blitz, FICS, 2009 (1-0, 18) and 7... Be6, perrypawnpusher - CorH, blitz, FICS, 2009 (0-1, 74).
8.d3 h6
8...Bg4 was seen in Lowe - Parker, corr, 1879, (1-0, 37)
9.Be3 Qe7
Exchanging Bishops was also okay.
10.d4 Bb6 11.f3 Kg8
Computers like Rybka tend to like solid pawn centers like the one White has and rate it accordingly, but there is a lot to do to get "something" out of the position for White.
12.Nc3
Moving another pawn with 12.c4 might have been better, at least according to Houdini 1.5a.
12... Kh7
The cute 12...Nd5 (note the pin on the e-pawn) was a bit better.
13. Qd3 g6 14.f4
Instead, Houdini prefers 14.Na4 Ba5 15.c4 b6 16.a3 c5 17.dxc5 Rd8 18.Qc2 bxc5 19.Bxc5 Bb6 20.Qf2 Qe8 21.Nxb6 axb6 22. Be3 Qe7 23.Rfd1 Be6 24.Qc2 Nd7 25.Qc3 Qg7 26.Bd4 Qf7 when Black's advantage is minimal.
Okay, if you say so... (The next book that I review for Chessville will be a strategy book!)
14...Rg8 15.Rae1 Ng4 16.h3 Nxe3 17.Qxe3 c5 18.Nd5 Qd6 19.Nxb6 axb6
20.dxc5 bxc5 21.Rd1 Qb6 22.Qb3 Be6 23.Qxb6 cxb6
If there was a thread in this game, I've probably lost it...
My only chance is to activate my Rooks.
24.a3 c4 25.Rd6 Bc8 26.Rxb6 Re8 27.e5 c3 28.bxc3 Rxa3 29.Rb3 Ra2 30.Rf2 Re7 31.Rd2 Rf7
32.g3
Simply overlooking the loss of a pawn.
32...Bxh3 33.Rb5 Re7 34.Kf2 Bf5 35.Kf3 h5 36.Rbd5 Ra3
Black is still better, but 36...Rc7 here would have been stronger.
Time was getting short for both of us. My plan was to continue to harass Black until one of us blundered.
37.Rc5 b6 38.Rc6 Rb7 39.Kf2 b5 40.e6 Re7 41.Rd7
Going for the swindle.
41...Rxd7 42.exd7 Bxd7
Simply 42... Ra8 was Game Over.
43.Rc7 Kh6 44.Rxd7 Rxc3 45.Rd2 b4 46.Kg2 draw.
This game reminds me of the saying about airplane landings: any one that you can walk away from is a good one...
Labels:
Chessville,
CorH,
FICS,
fortytwooz,
Houdini,
Lark,
Lowe,
Parker,
perrypawnpusher,
Rybka,
vladchess
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