Thursday, June 16, 2011

Wrong Rook

I believe that it was GM Andy Soltis, long ago, who wrote that it can be difficult to decide, when there is a choice of either Rook to move to a square, which one to choose. He even humoursly suggested that, regardless of which one the player chooses, the annotator would be able to to kibitz "Wrong Rook".

That assessment is at the heart of this game (even though, here, it is a matter of choosing which of two Rooks should be moved, each to a different square), but it probably should be written "WRONG ROOK!" and placed against the background of a ticking clock...

perrypawnpusher - pitrisko
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6


7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Qf6



In a game that we played 3 days earlier (see "Like the Big Boys"), my opponent had tried the very reasonable 9...Nf6.

10.Nc3

I've played a couple of games with 10.0-0; see perrypawnpusher - TJPOT, blitz, FICS, 2009 (1-0, 48) and perrypawnpusher - LeiCar, blitz, FICS, 2010 (1-0, 25).

Louis Morin ("mrjoker") has played a couple with 10.d4; see guest2199 - guest401, ICC, 2004 (1-0, 87) and mrjoker - Igor77, ICC, 2008 (1-0, 70).


10...c6 11.0-0 N8e7 12.f4 Rf8

This is Black's idea: with the King Knight on e7, he can double the heavy pieces on the f-file. He will have four pieces trained on the f5 square.

13.f5 Ne5 14.d4 Nc4 15.Qd3 b5


I've seen similar Knight vs Queen face-offs, for example perrypawnpusher - saltos, blitz, FICS, 2009 (1-0, 28).

16.b3 Nb6 17.Bb2

I liked this move, both kicking the enemy Knight and preparing to put my Bishop on the long diagonal.

Yet, Rybka 3, after the game, preferred the same move that I've been wrestling with, in different settings, recently (see "What does the Jerome Gambit deserve?" and "Like the Big Boys"): 17.e5

The main idea is the clearance sacrifice, 17...dxe5 18.Ne4. The secondary idea is that if Black advances his Queen, instead, with 17...Qh4, White will advance his pawn with 18.f6. There is also the ugly 17...Bxf5 18.exf6 Bxf6 19.cxd3 Rxf6 20.Rxf6 gxf6 Ne4 where White will have an edge in the endgame.

I guess when I better understand e4-e5, I'll have a better handle on the Jerome Gambit.

17...Kf7

It's never to late to castle-by-hand.


18.Ne2 Nd7 19.Rae1 a5 20.Nf4 Kg8


Things seem to be going as planned: I have plenty of development as compensation for my sacrifice, I am about to drop a knight into an outpost at e6, and my opponent is running short of time.

21.Ne6 Rf7 22.e5

Give yourself credit if you saw the Bishop-and-Knight-tour: 22.Bc1 h6 23.Nc7 Ra7 24.Ne8 Qh4 25.Nxd6 winning a pawn.

22...dxe5

pitrisko's time was running out, so he overlooked the better 22...Qh4, which left White with only a small edge. 


23.dxe5 Qh4 24.Rf4

All together now: WRONG ROOK!

Of course, after 24.Re4, Black's Queen is in danger of being trapped, and his best move, 24...Qh5, allows 25.Nf4 followed by 26.e6.

What a sad way to mess up a relatively well-played game by White!

24...Qxe1+ 25.Rf1 Qh4 26.Nc7 Nxf5 27.Nxa8 Nc5 28.Qc3


Here, much to my relief, Black forfeited on time.

Another example of the equalizing injustice of chess.

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