As an addendum to yesterday's post (see "Do Not Wander Too Far From Home"), when considering a risky line (for Black) in the Jerome-ized Italian Gambit, White, too, must make the right move.
augmented - MAHG
standard, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.d4 Nxd4 6.Nxe5+ Ke6
The same adventurous stroll as in Darrenshome - WildErmine, blitz, FICS, 2006.
7.Bf4
The direct route to the finish line is 7.Qg4+, as we saw yesterday.
7...d6
Instead, backing the King away with 7...Ke7, or preparing for that move with 7...Nf6, each let Black keep his advantage.
Now White can checkmate.
8.Qg4+ Ke7
8...Kf6 9.Bg5+ Kxe5 10.f4+ Kxe4 11.Nc3+ Ke3 12.f5+ Qxg5 13.Qxg5#
9.Qxg7+ Ke8 10.Qf7 checkmate
No comments:
Post a Comment