1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Thursday, October 4, 2012
DisIllusioned
I was going to quietly slip the following embarrassing game into The Database and make no passing mention of it, treating it simply as a symptom of sleep deprivation; but in the follow-up game my opponent took the White pieces, played a gambit, and won my Queen again – and I thought that it was only fair to acknowledge karleinkarl's fighting play.
perrypawnpusher - karleinkarl
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.Qf5+ Kd6 8.f4 Qf6 9.fxe5+ Qxe5 10.Qf3 Nf6 11.d3
In the past I have referred to this (and similar) lines as an "optical illusion variation", as at least 7 times my opponents have allowed me to subsequently pin their Queen to their King. Strange, but true.
11...Ke7
My opponent does not fall for the "trap"; but, don't go away – there's one more laugh ahead.
12.Nc3 Bd4 13.Bf4
Simply 13.Bd2, followed by 14.0-0-0, as in mrjoker - CEF, blitz, ICC, 2008 (1-0, 24) was the smart way to continue.
13...Bxc3+ 14.Ke2 Qh5 15.bxc3 d6
16.Rab1
Obviously the victim of an "optical illusion" – or something.
16...Bg4 White resigned
My opponent, a good sport, did not tease me. He has had his own "mysterious" games.
Labels:
CEF,
FICS,
ICC,
Jerome Gambit,
karleinkarl,
mrjoker,
perrypawnpusher
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