Saturday, October 6, 2012

Wonderland


Sometimes a defender, having wandered into the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), feels out of place, as things are not quite what was expected, as if it's a trip to Wonderland...

perrypawnpusher - anelante
blitz, FICS, 2012

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Ke7 



The earliest example I have of this move (which might as well be called the "buyer's regret" variation) in The Database (with the addition of my game, White has scored 89% in 23 games) is SirOops - mentalGIANT, standard, FICS, 2001 (1-0, 25); although it certainly must have been played over-the-board earlier.

8.Qxe5+ Kf7 9.Qxc5

Surprisingly, I missed playing my usual "nudge" 9.Qd5+, driving the King to the back line to interfere with the Rook. 

9...Nf6 10.Nc3 d6 

White is up two pawns, and it is hard to see Black's compensation.

11.Qe3 

Probably not best, given that it leaves White's Queen and King on the same file that Black's Rook can quickly go to. Nothing bad happens, as a result, but this reinforces the point that White should have "nudged" when he had the chance.

11...Rf8

Black prudently castles-by-hand. After the game Rybka suggested the wild 11...d5 12.Qf4 g5!? 13.Qg3 (13.Qxg5 Rg8 14.Qf4 Rg4 15.Qe5 dxe4 16.0-0) 13...dxe4  to reduce White's advantage.


12.0-0 Kg8 13.d4 b6 14.f4 Bb7 15.e5 Re8 




16.Qd3 Ng4 17.Qg3 

Or 17.h3 as Rybka later suggested.

17...Bc8 18.f5 dxe5 19.Qxg4 exd4 



20.Bh6 

Missing the better 20.Ne4

20...Qf6 21.Bg5 Qc6 22.Nd1 Black forfeited on time



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