1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label anelante. Show all posts
Showing posts with label anelante. Show all posts
Saturday, October 6, 2012
Wonderland
Sometimes a defender, having wandered into the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), feels out of place, as things are not quite what was expected, as if it's a trip to Wonderland...
perrypawnpusher - anelante
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Ke7
The earliest example I have of this move (which might as well be called the "buyer's regret" variation) in The Database (with the addition of my game, White has scored 89% in 23 games) is SirOops - mentalGIANT, standard, FICS, 2001 (1-0, 25); although it certainly must have been played over-the-board earlier.
8.Qxe5+ Kf7 9.Qxc5
Surprisingly, I missed playing my usual "nudge" 9.Qd5+, driving the King to the back line to interfere with the Rook.
9...Nf6 10.Nc3 d6
White is up two pawns, and it is hard to see Black's compensation.
11.Qe3
Probably not best, given that it leaves White's Queen and King on the same file that Black's Rook can quickly go to. Nothing bad happens, as a result, but this reinforces the point that White should have "nudged" when he had the chance.
11...Rf8
Black prudently castles-by-hand. After the game Rybka suggested the wild 11...d5 12.Qf4 g5!? 13.Qg3 (13.Qxg5 Rg8 14.Qf4 Rg4 15.Qe5 dxe4 16.0-0) 13...dxe4 to reduce White's advantage.
12.0-0 Kg8 13.d4 b6 14.f4 Bb7 15.e5 Re8
16.Qd3 Ng4 17.Qg3
Or 17.h3 as Rybka later suggested.
17...Bc8 18.f5 dxe5 19.Qxg4 exd4
20.Bh6
Missing the better 20.Ne4
20...Qf6 21.Bg5 Qc6 22.Nd1 Black forfeited on time
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