Tuesday, October 21, 2008

A Walk on the Wild Side... (Part II)





Pete Banks ("blackburne") continues with his adventures...



"A Walk on the Wild Side..."

P Banks - R Brodie

Wolverton U-100 Cup
Halesowen v Bushbury
15.10.2008

25 minutes for 30 moves.
I'd better play quickly.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5

Ah! This gives me the chance to play the Jerome Gambit.
After the night I've had, I NEED to play it!

4.Bxf7+ Kxf7 5.Nxe5+ Nxe5
I love to see the look of bewilderment on their faces when they realise I've just sacced two pieces in 5 moves!

6.Qh5+ Ng6 7.Qxc5 d6
All standard stuff so far. I've played this lots of times but I'm still not sure of the best continuation now.

I've got a piece and 2 pawns for my two pieces and he can't castle. I need to develop quickly and push my extra pawns.

8.Qe3 Be6

[Played once before, but Brodie's bad luck is that it was in the game blackburne - calchess10, chessworld.com 2008, (1-0, 60) - Rick]

9.Nc3 N8e7 10.f4
Threatening a pawn fork.

10...Bd7

I've taken 4 minutes to his 20 so far. Another good reason to play the Jerome.

11.0-0 Re8 12.Qf2

I get nervous if my Q might be pinned, plus this stops ...Nh4.

12...Kg8 13.d4 Nc6 14.f5
This is starting to look good.

14...Nf8 15.Qg3

I don't think he's got time for ...Nxd4.

[15...Nxd4 16.f6 wins - Rick]

15...Qf6 16.d5 Nd4 17.Bg5

His Q is almost trapped. We both thought that if he played 17...Qf7 then f6 wins, but after the game we couldn't quite see a definite win.

[Neither can Deep Rybka 3, although it prefers 18.Qd3 - Rick]

17...Qe5

I don't want to swap queens, or my attack disappears and I might well end up losing.

18.Bf4 Qf6 19.Bg5 Qe5

Draw agreed.

I probably should have tried harder to see a win, but I only had about 10 minutes left to reach 30 moves.

After the evening I'd had I was glad of the draw.

[I fed the game to Deep Rybka 3 Human 32 bit, inside of Fritz8, and had it do a blunder check of the game, set for 5 minutes per half-move. It had only two suggestions of note, preferring 12.f5 (instead of 12.Qf2) Ne5 13.d4 Ng4 14.Qf3 Nf6 15.e5 dxe5 16.dxe5 Bc6 17.Qg3 Qd4+ 18.Be3 Qg4 19.exf6 Qxg3 20.hxg3 Nxf5 21.fxg7 Rxe3 22.Rxf5+ Kxg7 which looks drawish; and 16.Nd5 (instead of 16.d5) Qxd4+ 17.Be3 Qe5 18.Bf4 Qd4+ etc. leading to a draw similar to the game. It is possible that White could make something of 18.f6 (instead of 18.Bf4) Rec8 19.f7+ Kh8 20.Bf4 Qe7 21.Qd3 – but not with the time that he had left. - Rick ]

2 comments:

Anonymous said...

Hi Rick,
Thanks for posting the game. It was gratifying to see that the computer couldn't improve much on what i did, though if I'd seen 18 Qd3 I'd have played on. It wins the Knight!

Rick Kennedy said...

I think that in the analysis line after 17...Qf7 (instead of 17...Qe5 in the game) White can win the d-pawn after 18.Qd3 c5 19.dxc6 Nxc6 20.Qxd6, but the game remains complex and roughly balanced.