Tuesday, July 7, 2009

Go for Broke

When playing a go-for-broke opening like the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), it can be difficult sometimes to decide whether to play a solid, if calm, move, or continue to play wild, attacking shots. In the following game, DREWBEAR 63 takes time to play a "normal" couple of moves – and gets overtaken by eddie43.


DREWBEAR 63 - eddie43
JGTourney4 ChessWorld, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+

4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.Nc3

More frequently seen is 8.f4, which has its own problems, starting with 8...Qh4+.


8...c6 9.0-0

A dynamic alternative was shown by Jerome Gambit Gemeinde honorary member Geoff Chandler: 9.d4 Bxd4 10.Be3 Bxe3 11.fxe3 Qf6 12.0-0-0+ Kc7 13.Qh3 d5 14.Qg3 dxe4 15.Rhf1 Qe7 16.Rf7 Qxf7 17.Qxe5+ Kb6 18.Na4+ Ka6 19.Nc5+ Kb6 20.Na4+ Ka6 21.Nc5+ Kb6 22.Na4+ Ka6 drawn, greenpawn34 - Homedepotov, redhotpawn, 2008

9...Qf6

Coming to the rescue.

10.Qh3 Kc7 11.Qg3 d6 With a safe King, Black's two extra pieces are looking large.

12.Na4 Bb4 13.c3 Ba5 14.d4 Nd7 15.e5 dxe5 16.dxe5 Qe6 17.Qxg7 Qxe5
18.Bf4

With 18.Qxe5 Nxe5 19.Bf4 White could have reclaimed one of the missing pieces, and found himself back in familiar two-pawns-for-a-piece Jerome Gambit territory. The text wins the exchange, but allows Black to develop his remaining pieces.

Further resistance becomes more difficult.

18...Qxf4 19.Qxh8 Ndf6 20.Qg7+ Bd7 21.Rad1 Qxa4 22.Rd4 Qxa2 23.Rfd1 Rd8 24.g4 h6 25.f4 Bb6 White resigned.



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