It's always fun when the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) brings about a little magic. The following game starts off routine, moves to a middlegame that is 21st Century, and then finishes with a sparkle. I can overlook a number of blemishes along the way and appreciate the final position.
perrypawnpusher - pfink
blitz 10 0, FICS, 20091.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5
My opponent plans a defensive setup using a fianchettoed Queen Bishop. This is a relatively new idea in the Jerome Gambit, one that I've seen only a few times.
One example came out of the Semi-Italian game: 3...h6 4.0-0 Bc5 5.Bxf7+ Kxf7 6.Nxe5+ Nxe5 7.Qh5+ Ng6 8.Qd5+ Kf8 9.Qxc5+ N8e7 10.Nc3 b6 11.Qe3 Bb7 12.f4 d5 13.f5 d4 14.fxg6+ Kg8 15.Qf4 dxc3 16.Qf7 Black resigned, perrypawnpusher - sarBear, blitz FICS, 2009.
4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
As with my game against sarBear, I think that the 6...Ng6 defense, while one of the recognized Jerome Gambit refutations, has the slight disability of losing the Bishop at c5 – allowing White's f-pawn to advance after he castles.
7.Qd5+ Kf8
An alternative: 7...Ke8 8.Qxc5 N8e7 9.0-0 b6 10.Qe3 Rf8 11.f4 d6 12.f5 Ne5 13.d4 Nc4 14.Qg3 Rf7 15.Nc3 Kf8 16.Bg5 h6 17.Bc1 Bb7 18.f6 Rxf6 19.Rxf6+ gxf6 20.Bxh6+ Ke8 21.Qg7 Kd7 22.Qg4+ Ke8 23.Qg7 Nd2 24.Qxf6 Bxe4 25.Nxe4 Nxe4 26.Qh8+ Kd7 27.Qxd8+ Rxd8µ 28.Re1 Nf5 29.Rxe4 Nxh6 30.Rh4 Nf5 31.Rh7+ Kc6 32.c3 Re8 33.Kf2 a5 34.b3 Rf8 35.Ke2 Re8+ 36.Kd2 Ne3 37.Rg7 Nf1+ 38.Kd3 Nxh2 39.g4 Nf3 40.g5 Nh4 41.c4 Nf5 42.d5+ Kb7 43.Rh7 Re7 44.Rxe7 Nxe7 45.Ke4 Ng6 46.Kf5 Nh4+ 47.Kf6 Kc8 48.g6 Nxg6 49.Kxg6 Kd7 50.Kf6 c6 51.Kf7 cxd5 52.cxd5 b5 53.a3 Kc7 54.Ke7 b4 55.a4 Kb6 56.Kxd6 Ka6 57.Kc6 Ka7 58.Kc7 Ka6 59.d6 Black resigned, perrypawnpusher - Lark, blitz FICS, 2009
8.Qxc5+ Qe7
9.Qe3 Nf6 10.d3 d6
Black by-passes the (probably better) freeing (and center-crunching) 10...d5 because he has a different idea in mind. The "hyper-modern Jerome Gambit"?
11.0-0 b6 12.f4 Bb7 13.f5
An alternative which was about equal to the text, with Black also having a bit of an advantage, was 13.Nc3, as in 13...Re8 14.Bd2 h6 15.h3 Qd7 16.Qg3 Ne7 17.e5 Nfg8 18.Rae1 Nf5 19.Qf2 Nge7 20.g4 g6 21.gxf5 gxf5 22.Re3 Rg8+ 23.Rg3 Kf7 24.Ne2 h5 25.Kh2 Rg6 26.Rfg1 Reg8 27.Nd4 dxe5 28.Rxg6 exd4 29.Rxg8 Nxg8 30.Qg3 Ne7 31.Qg7+ Ke6 32.Re1+ Kd6 33.Qe5+ Kc6 34.Qxe7 Qxe7 35.Rxe7 Kd6 36.Re5 Bc8 37.Kg3 Black resigned, perrypawnpusher - hogmaster, JG3 thematic, Chessworld, 2008.
13...Ne5 14.Nc3 Rd8 15.Qg3 d5
As planned, although after the game Rybka 3 was skeptical, suggesting that the following keeps a slight advantage for Black: 15...Kf7 16.Ne2 c5 17.Bg5 Rhe8 18.Nf4 Kg8 19.Ne6 Rc8. A pretty complicated position.
16.d4 Nf7 17.e5
This was my planned reaction to ...d6-d5. My hope was to put my "Jerome pawns" to work before Black was able to play ...c7-c5 and trouble my center.
17...Nd7
This is an error – 17...Ne8 – was better; but I think my opponent decided to return a piece for a less-complicated game.
18.e6 Nf6 19.exf7 Qxf7
At first glance this does not look too bad for Black: he is down a pawn, but the open e-file suggests that the major pieces (Rooks and Queens) might be exchanged there, and the possible outpost for the Black Knight at e4 suggests an exchange as well; leaving a Bishops-of-opposite-colors endgame that could be draw-able.
Black can hope.
20.Bg5 h6 21.Bxf6 Qxf6
Keeping his Kingside pawns intact, although 21...gxf6 was stronger, as now White can grab the c7-pawn.
22.Qe5
Mostly a bluff, as I didn't think my opponent wanted me to have a passed, protected pawn at e5 in an ending. Pulling my Queen Rook over to the e-file was a better move for me.
Pfink should have swapped Queens.
22...Qf7 23.f6
Looks scary...
23...Re8
A costly slip. 23...g6 was necessary, if uncomfortable, because Black's "Jerome Rook" is still stuck in the corner.
24.fxg7+ Kg8 25.gxh8Q checkmate
graphic by Jeff Bucchino, the Wizard of Draws
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