Here we have another game that went bad just as it was getting good... Luckily, the Jerome Gambit has an endgame swamp that White can often disappear into.
perrypawnpusher - jgknight
blitz, FICS, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Nf6
So far, all pretty standard. As usual, Black is better.
10.0-0 Rf8 11.f4 Ng4
Ah, the harassing horsie! This is better than the bodacious 11...Kd7 of perrypawnpusher - blackburne, JG3 thematic, ChessWorld, 2008 (1-0, 38), though not as thematic as the thoughtful 11...Rf7 followed by 12...Kf8 as in mrjoker - Mandragora, ICC, 2008 (1-49). Of course, 11...Kf7 followed by 12...Kg8 was a fine plan, too.
12.Qg3 Qh4
This seems a little bit better than the 12...h5 of perrypawnpusher - lorecai, blitz, FICS, 2010 (1-0, 47) and a bit less good than 12...Qf6, seen in perrypawnpusher - dkahnd, blitz, FICS, 2010 (1-0, 37), but all three moves, plus 12...c6 and 12...Ne7, seem very playable.
I know that the Jerome Gambiteer thinks of "attack!" but exchanging Queens is now best.
13.Qxh4 Nxh4 14.f5
This is not so much an improvement upon as an alternative to the 14.d3 of perrypawnpusher - MRBarupal, blitz, FICS, 2010 (0-1, 47), a game which saw 15.f5, anyhow. The goal is to work toward winning one of Black's two advanced Knights.
14...Ne5
Black sees what is up and evacuates a Knight. Instead, he chould have attacked White's advance pawn with 14...g6, an idea which he comes to, shortly.
15.g3
A complete mis-reading of the position. White needed to try 15.d4, and after 15...Nc6 he had either 16.d5 or 16.c3, each of which would have helped his lagging development and would have strengthened his position, not weakened it.
15...Nhf3+
And I thought that the Knights were annoying before!
16.Kg2 g6 17.c3 gxf5 18.exf5 Rxf5 19.d4
White's position is a mess (lack of development, for starters) and all Black needs to do is find 19...Nd3 to show this. Instead, he chooses the wrong square for his Knight.
19...Ng4
I've tried for a win, I've blundered into a loss, but this move gives me a chance for a draw...
20.Rxf3 Rxf3 21.Kxf3 Nxh2+ 22.Kg2 Ng4 23.Bg5 h6 24.Bf4 Bf5 25.Nd2 Kf7 26.Re1 Re8 27.Rxe8 Kxe8 28.Nc4 b5 29.Ne3 Nxe3+ 30.Bxe3
Around here, or soon after, I offered my opponent a draw, as we've reached a Bishops-of-opposite-colors endgame which is quite even. jgknight declined, either out of principle or pique, or maybe he figured his "good" Bishop could out-duel my "bad" one.
As a result, we almost doubled the length of the game, but eventually, as my opponent fell behind in time, he decided to concede the half point.
30...Be4+ 31.Kh3 h5 32.Kh4 Bf3 33.Kg5 Kf7 34.a3 a5 35.Bf4 Ke6 36.Kg6 c5 37.dxc5 dxc5 38.Be3 Kd5 39.Kf5 b4 40.cxb4 axb4 41.axb4 cxb4 42.Bh6 Kc4 43.Kf4 Bg4 44.Bg7 Kd3 45.Be5 Kc2 46.Bd4 b3 47.Be5 Kd3 48.Bf6 Ke2 49.Be5 Kf2 50.Bf6 Kg2 51.Bh4 Kh3 52.Bf6 Bd1 53.Bh4 Bg4 54.Bf6 Bd1 55.Bh4 Bg4 56.Bf6 Bd1 57.Bh4 Bg4 58.Bf6 Game drawn by repetition
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