thmavz - perrypawnpusher
blitz 3 0, FICS, 2010
1.e4 e5 2.Nf3 d6
Really, I'd like to play a boring Philidor Defense.
3.Bc4 Be7
See, I don't want your Knight coming to g5.
4.Bxf7+
Oh, well.
4...Kxf7 5.d4 exd4 6.Qd2
This looks like a mouse-slip for 6.Qxd4, which puts an additional burden on the attacker.
6...Nd7
Sure, I could have protected the pawn on d4 with 6...c5, but I wanted piece development, not more material.
7.Qxd4 Ngf6 8.e5
Never let it be said that themavz hesitates to attack. This is a 3-minute game and he brings it asap.
8...dxe5 9.Nxe5+ Nxe5 10.Qxe5 Re8
My first step toward castling-by-hand to relieve my aggrieved King. Tactical maniacs will note that 10...Bb4+ followed by 11...Re8 would have been much stronger.
11.0-0 Bd6 12.Qc3 Kg8 13.Qb3+ Be6 14.Qxb7
Recall what is said about those who take the Queen's Knight's pawn...
14...Bd5 15.Qa6 Ng4 16.g3
Necessary was 16.h3, although White can still break through with 16...Nxf2.
16...Nxh2
Missing 16...Qh4, mating; but the text wins.
17.Kxh2
After 17.Nc3 Nf3+ White's King remains in grave danger.
17...Qh4+ 18.Kg1 Qh3
Or 18...Qh1#.
19.f3 Qxg3+ 20.Kh1 Qh2 checkmate
I admit that may not have been the friendliest "Welcome" to the Jerome Gambit Gemeinde, but I look forward to many more interesting games from thmavz!
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