Saturday, September 24, 2011

Interruption

Sometimes, when you are busy doing something, you really do not need to stop and interrupt your efforts to do something else. Chances are, you will wind up being unsuccessful in both tasks. Then following game is a brutal example of this dilemma.


jsinc - VisionaryZS
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5


This variation does not seem to have a name, while it does have a simple response, 4.Nxe5. Still, it can be fun to apply the Jerome treatment every once-in-a-while.

4.Bxf7+ Kxf7 5.Nxe5+ Ke8

Better is 5...Ke7.

6.Qh5+ g6 7.Nxg6 Nc6


While experiencing an attack on the Kingside, Black takes a moment to pull back his exposed Queen's Knight.

As a result, his position collapses like a house of cards.

Black can cut down his opponent's advantage by giving up a piece and heading toward a messy position: 7...hxg6 8.Qxg6+ Ke7 9.d4 Bh6 10.Bg5+ Bxg5 11.Qxg5+ Nf6 12.e5 Ke6.

8.Nxh8+

White is facing a candy store of a position, with many attractive choices.

The text wins, but in fairness to all of the tactically alert Readers out there, let me point out that there is also a checkmate pattern similar to one from the Blackburne Shilling Jerome Gambit: 8.Ne5+ Ke7 9.Qf7+ Kd6 10.Nc4+ Kc5 11.Qd5+ Kb4 12.c3+ Ka4 13.b3 checkmate.

Rather than criticize, it is best to sit back and watch the fireworks.

8...Ke7 9.Qf7+ Kd6 10.Qxg8 b6


11.Nf7+ Ke7 12.Nxd8 Nxd8 13.Qh8 Ba6 14.Qxh7+ Nf7 15.d3 Re8 16.0-0

White has gained enough material to win. First he safeguards against any possible blitz surprises or oversights.

16...d5

17.Bg5+ Ke6 18.Qg6+ Kd7 19.Qxf7+ Black resigned

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