When Black faces the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) he should resist the temptation to come up with something new that is crushing or brilliant, and stick with the old, boring, tried-and-true refutations. Unfortunately, to some defenders the Jerome looks like a giant "Kick Me" sign, and they want to add their own signature impression.
jfhumphrey - fractalclouds
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bxd4 7.Qxd4 d6 8.f4
Here we have a typical Jerome Gambit position, where Black's extra piece outweighs White's two forward "Jerome pawns."
The Database shows Black winning about 3/4 of the games from this position. *Yawn*
8...c5
What could be more natural than kicking the enemy Queen?
9.Qd5+ Kf8
Here is the problem, though. Black has to be ready to sacrifice his b-pawn with 9...Be6 in order for the "kick" to work. I'm pretty sure that jhumphreys had several improvements in store from the last time he met that move: 10.Qxb7+ Nd7 11.0-0 Ngf6 12.f5 Bc4 13.Re1 g6 14.Nd2 Qa5 15.Qxd7+ Nxd7 16.Nxc4 Qxe1 checkmate, jfhumphrey - Yunoguthi, FICS, 2011
10.fxe5 Qh4+
Perhaps this is still part of Black's counter-attack, but he overlooks the fact that his own monarch is in great danger.
11.g3 Qh3 12.Qxd6+
As good as this is, 12.Rf1+ was even stronger.
12...Ne7 13.Rf1+
White has an embarassment of riches, as 13.Bg5 and even 13.Nc3 also give a substantial advantage, either in material or advanced "Jerome pawns".
13...Ke8 14.Bg5 Ng6 15.Qd8 checkmate
The Queen has her revenge.
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