I don't think that I will ever play a "great" or "wonderful" game (especially as long as I play the Jerome Gambit), but I sometimes aspire to play "an okay game" of some sort or another. With the following game, I'm getting a bit closer, I think.
perrypawnpusher - Tjofs
blitz, FICS, 2012
1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 Bc5
The Italian Four Knights Game.
Instead, 4...Nxe4 would have initiated the "fork trick". Now I get to play the Italian Four Knights Jerome Gambit.
5.Bxf7+ Kxf7 6.Nxe5+ Nxe5 7.d4 Qe7
Black has a 4:1 advantage in development, plus two extra pieces. The game is practically won...
8.dxc5 Qxc5 9.Be3
Sharp, and suggesting that I know what I am doing.
Previously 9.O-O was tried in perrypawnpusher - barbos, blitz, FICS, 2010 (1-0, 49).
9...Qb4
Or 9...Qd6 as in perrypawnpusher - braunstein, blitz, FICS, 2010 (0-1, 54) or 9...Qe7 as in perrypawnpusher - Gibarian, blitz, FICS, 2010 (0-1, 37).
My opponent was pretty sure it was time to counter-attack.
10.O-O Nxe4
Consistently "moving forward", but erronious.
11.Qd5+ Kg6 12.Qxe5 Nxc3 13.bxc3 Qg4
14.f3
Stronger was the more direct 14.Bd4 Rg8 15.Qxc7
14... Qe6
I think that time was already beginning to affect us. Simplest was 14...d6
15.Qg5+ Kf7 16.Rfe1
Likewise, getting the Bishop to d4 right away was the correct idea.
16...Qg6 17. Qf4+ Kg8 18.Qxc7 h6 19.Bd4 Kh7
Even though White's material advantage is only one, isolated, pawn (and this against the background of a possible Bishops-of-opposite-colors drawish endgame) Black's lag in development and unsafe King clearly gives the first player the advantage.
20.Re7 Rg8 21.Qe5 d6 22.Qg3
Looked like a good idea at the time. Cutting off counterplay??
22...Qxg3 23.hxg3 Bf5
24.Rxb7 a6 25.Re1 Bxc2 26.Ree7 Kg6
White's pieces are in place, and this escape only helps.
27.Rxg7+
Fair enough, although 27.g4 would lead to mate.
27...Rxg7 28.Rxg7+ Kf5 29.g4+ Kf4 30.Rf7+
Again, quicker would be: 30.Kf2 Bg6 31.Rxg6 Rh8 32.g3#
30...Kg3 31.Bf2 checkmate
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