1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Wednesday, June 5, 2013
Timid
The defender who plays timidly against the Jerome Gambit is likely to face some annoying, advancing "Jerome pawns". This is especially the case in the 5.c3 "modern" variation of the opening, as seen in the game below.
GmCooper - ddp
blitz, FICS, 2000
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.c3 h6
One can't be too careful, I guess.
6.d4 exd4 7.cxd4 Be7
8.d5 Nb8
This is too much timidity, as White quickly shows.
9.Ne5+ Kf8 10.Ng6+ Kf7 11.Nxh8+ Kf8 12.Ng6+ Kf7 13.Qh5
White is ahead the exchange and a pawn, and has the initiative.
13...Nf6 14.Ne5+ Kg8 15.Qf7+ Kh7 16.Qg6+ Kg8 17.Bxh6 d6
Black could have mobilized a defense of his King with 17...Qf8 18.Nc3 d6 19.Nd3 Bd7 20.0-0 Be8 21.Qg3 Nbd7 22.Be3 when he would simply be behind in material.
Instead, he ends the pain.
18.Qxg7 checkmate
Labels:
ddp,
FICS,
GmCooper,
Jerome Gambit
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment