Here is a recent blitz game that answers the eternal question, "Why do we play the Jerome Gambit?" Obviously, for the opportunity to play such games!
shugart - popasile
4 0 blitz, FICS, 2018
1.e4 e5 2.Nf3 Bc5 3.Bc4 Nc6 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
Black has different ways to return one of the sacrificed pieces. This one seems to leave his King in relatively safety - but not for long.
7.Qf5+ Kd6 8.f4 Ng6 9.Qd5+ Ke7 10.Qxc5+ d6 11.Qc3
The Queen retreat to c3 is a novelty, according to The Database, and is and possibly the best move.
Of course, the Knight cannot take White's f-pawn. It will also take the kind of right that Knights take when facing the Jerome.
11...Nf6 12.f5 Ne5 13.O-O Re8 14.d4 Nc6 15.e5 dxe5 16.dxe5 Nd5
A typically odd Jerome Gambit position. Black has a lead in development (especially if we consider his Queen on an open file) despite the fact that he is defending a gambit. Of course, he is harassing the enemy Queen. He has a piece for two pawns. The one fly in the ointment is the placement of his King.
17.Bg5+ Nf6
Returning a piece, but it is already too late.
18.exf6+ Kf7
19.Qb3+ Kf8
A natural reaction, but Black needed to return a Rook, although that still would leave him down serious material: 19...Re6 20.fxe6+ Bxe6 21.fxg7+ Kxg7 22.Bxd8 Bxb3 23.Bf6+ Kg6 24.cxb3.
Now he only has to worry about losing his Queen - and checkmate.
20.fxg7+ Kxg7 21.Bxd8 Nxd8 22.f6+ Kh8 23.f7 Rf8 24.Qc3 checkmate
Very pretty!
(I can almost hear the "Jerome pawn" saying "Me, too! Me too!")
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