Gerald Abrahams wrote in The Chess Mind that the smallest piece of a chess game was not a move, but an idea.
Bullet chess - in this case, a time limit of one minute with no increment - is all about looking at a position and getting an idea - quickly. The more you think on any one move, the less time you will have, on average, for every other move.
The Jerome Gambit is a wonderful playground for such a situation, as the following game by Angel Camiña shows.
angelcamina - pippol7
10 bullet, lichess.org, 2019
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Qe7
It's time for White to go to work.
9.O-O d6 10.f4 Nc6 11.Qc4+ Be6 12.Qe2 Rhe8 13.e5 dxe5 14.fxe5 Kg8
Black castles-by-hand, safeguarding his King, but overlooking 14...Qc5+ which would have allowed him to capture the offending pawn on the next move. With only a second or two of time for each move, a player misses things - that's part of the excitment of bullet.
15.exf6 gxf6 16.Qf2 Rf8 17.Qg3+ Kh8 18.Bf4 Rg8 19.Qf2 Ne5
20.Rae1 Ng4 21.Qd4 Rad8 22.Qe4 f5
A slip. Curiously, the right move was again 13...Qc5+.
23.Qxe6 Qxe6 24.Rxe6
White is now a piece up, but the clock is making its demand: move, move, move...
24...Rd5 25.g3 Rc5 26.h3 Ne5 27.Bxe5+ Rxe5 28.Rxe5 Kg7 29.Rexf5 Kg6 30.h4 Black lost on time
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