Showing posts with label pippol17. Show all posts
Showing posts with label pippol17. Show all posts

Sunday, October 27, 2019

Jerome Gambit: When White Equalizes...

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Given enough time, and the lack of distractions, some problems can be solved effectively. Facing the Jerome Gambit in a 1-minute bullet game doesn't allow for much time, and the Jerome, itself, can be quite a distraction.

angelcamina - Master1615
1 0 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+ 




The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Qe7 9.O-O d6


10.f4 Nc6 11.Qc4+ Be6 12.Qe2 Rhf8 



An earlier game saw the Rook move to the e-file, i.e. 12...Rhe8 in angelcamina - pippol7, lichess.org, 2019 (1-0, 30).

13.e5 dxe5 14.fxe5 Nxe5 15.Qxe5 Kg8 



Black has returned the sacrificed piece for a pawn, and has an even game. He should remember the warning, however: When White equalizes in the Jerome Gambit, he has the advantage.

16.Bg5 h6 17.Bxf6 gxf6 

Black might have considered 17...Rxf6 18.Rxf6 Qxf6 19.Qxf6 gxf6, when he would have the same pawn weaknesses as in the game, but White would have fewer pieces to attack them. Black's Bishop vs White's Knight would probably keep the game even.  

18.Qg3+ Kh7 19.Rae1 Qc5+ 20.Qe3 Qxe3+ 21.Rxe3


Black follows the same general idea as given in the above note, but, as his time winds down, he now makes an unforced error.

21...Bf5

White now only has to make "safe" moves in order to make progress.

22.Rxf5 Rg8 23.Re7+ Kg6 24.Rf2 Rad8 25.Re6 Rgf8 26.h4 Kh5 27.g3 Kg4 28.Kg2 f5 29.Rf4+ Kh5 30.Re5 Rd6 31.Rexf5+ White won on time. 

White's extra piece and pawn were bound to win, anyhow.

Monday, February 11, 2019

Jerome Gambit: Outrunning the Predator

There is that old joke about two men walking in a forest, when they are suddenly spotted by a large predator. One of the guys starts to change into his running shoes. "You'll never outrun that beast," says his friend. "I don't have to," says the first guy, "I just have to outrun you."

And so it is with the chess clock, especially at short time controls, such as 1 minute, with no increment, as is the case in the following game. Black not only has to defend against the Jerome Gambit, he has to outrun White when it comes to the predator clock. 


angelcamina - pippol7
1 0 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Qe7 

Black is doing well, so far.

10.Nc3 Nf6 11.O-O Kf7 12.d4 Re8 13.f3 Kg8


14.Qf2 Qf7 15.Bg5 Ne7 16.Rae1 Qg6 



17.Bc1 Nh5 18.f4 Nc6 19.f5 Qf7 20.Qf3 Nf6 21.Bf4 Qc4 



Black is still doing well - but at what cost? The game now becomes a scramble to beat the clock.

22.e5 dxe5 23.dxe5 Nd7 24.f6 g6 25.Bd2 Ncxe5 26.Qd5+ Qxd5 27.Nxd5 Nf7 

The advantage has gone back and forth, but here Black hands his opponent a checkmate in 3 moves. White, however, doesn't need it.

28.Ne7+ Rxe7 29.fxe7 Black lost on time



Saturday, February 9, 2019

Jerome Gambit: The Smallest Piece

Gerald Abrahams wrote in The Chess Mind that the smallest piece of a chess game was not a move, but an idea.

Bullet chess - in this case, a time limit of one minute with no increment - is all about looking at a position and getting an idea - quickly. The more you think on any one move, the less time you will have, on average, for every other move.

The Jerome Gambit is a wonderful playground for such a situation, as the following game by Angel CamiƱa shows.

angelcamina - pippol7
10 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+



The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Qe7 



It's time for White to go to work.

9.O-O d6 10.f4 Nc6 11.Qc4+ Be6 12.Qe2 Rhe8 13.e5 dxe5 14.fxe5 Kg8 

Black castles-by-hand, safeguarding his King, but overlooking 14...Qc5+ which would have allowed him to capture the offending pawn on the next move. With only a second or two of time for each move, a player misses things - that's part of the excitment of bullet.

15.exf6 gxf6 16.Qf2 Rf8 17.Qg3+ Kh8 18.Bf4 Rg8 19.Qf2 Ne5


20.Rae1 Ng4 21.Qd4 Rad8 22.Qe4 f5 



A slip. Curiously, the right move was again 13...Qc5+.

23.Qxe6 Qxe6 24.Rxe6 

White is now a piece up, but the clock is making its demand: move, move, move...

24...Rd5 25.g3 Rc5 26.h3 Ne5 27.Bxe5+ Rxe5 28.Rxe5 Kg7 29.Rexf5 Kg6 30.h4 Black lost on time