The Jerome Gambit has a way of mixing things up in a chess game.
The following game, featuring the "Jerome pawns", is an example of how things can go from a quiet position to checkmate very quickly.
angelcamina - Krmdmn
1 0 bullet, lichess.org, 2025
1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 h6 5.O-O a6 6.a4 Bc5
The position is an Italian Four Knights Game, where Black has moved his Rook pawns one step forward - for safety reasons. He has reachd a calm and equal position after 1.3 seconds on his clock.
White decides to Jerome-ize the position.
7.Bxf7+ Kxf7 8.Nxe5+ Nxe5 9.d4 Bxd4 10.Qxd4
10...Ng6
Keeping the Knight near his King, but this defense is not enough.
11.e5 Nh7 12.f4 Rf8
Hoping to castle-by-hand, but White will not allow it.
13.Qd5+ Ke8 14.f5
Those "Jerome pawns"!
14...c6 15.Qd6 Ne7 16.f6
16...gxf6 17.Bxh6 Rf7 18.exf6 Rxf6 19.Rxf6 Nxf6 20.Qxf6
20...Qb6+ 21.Kh1 Qxb2 22.Qf8 checkmate
No comments:
Post a Comment