Sunday, June 15, 2025

Jerome Gambit: The "Jerome Pawns" Strike Again


The Jerome Gambit has a way of mixing things up in a chess game. 

The following game, featuring the "Jerome pawns", is an example of how things can go from a quiet position to checkmate very quickly.


angelcamina - Krmdmn

1 0 bullet, lichess.org, 2025

1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 h6 5.O-O a6 6.a4 Bc5 

The position is an Italian Four Knights Game, where Black has moved his Rook pawns one step forward - for safety reasons. He has reachd a calm and equal position after 1.3 seconds on his clock.

White decides to Jerome-ize the position. 

7.Bxf7+ Kxf7 8.Nxe5+ Nxe5 9.d4 Bxd4 10.Qxd4


Although the computer evaluates Black as better, it quickly becomes clear that the defender is not familiar with this type of position, while White is.

10...Ng6

Keeping the Knight near his King, but this defense is not enough.

11.e5 Nh7 12.f4 Rf8 


Hoping to castle-by-hand, but White will not allow it.

13.Qd5+ Ke8 14.f5 

Those "Jerome pawns"!

14...c6 15.Qd6 Ne7 16.f6 

16...gxf6 17.Bxh6 Rf7 18.exf6 Rxf6 19.Rxf6 Nxf6 20.Qxf6

 20...Qb6+ 21.Kh1 Qxb2 22.Qf8 checkmate




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