The following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 4.Bxf7+ ) game is both entertaining and educational. That is a lot to get out of a game that did not last 2 minutes. As usual, I am quite impressed with the level of play.
Anonymous - Anonymous
1 0 bullet, lichess.org, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 4.Bxf7+
This move is the choice of Stockfish 11 and Komodo 11.
10.exd5
White is not afraid (intuition?) to exchange Queens, the exact idea that would come - quickly - to Black's mind; after all, he is ahead in material and would like to blunt his opponent's attack.
10...Qxe3+
With more time, Black might have stumbled upon 10...Nf4 or 10...Bf5, either of which would have maintained his advantage. The text move leads to an even game.
11.fxe3 Nf6 12.O-O Ke7
Black steps out of the pin on his Knight at f6, so it can attack the pawn at d5. In doing so, he blocks the e-file, where his Rook might otherwise have gone to pressure the advancing e-pawn. All in all, a bit odd.
13.Nc3 Rf8 14.b3
14...e4 was playable, instead, but White spies the enemy King and Rook on the same dark squared diagonal.
14...Bd7
A slip.
15.Ba3+ Kf7 16.Bxf8 Rxf8 17.e4 Kg8
White has a Rook and 3 pawns for a Bishop and Knight. He has the advantage.
18.e5
With a focus on activity and development. He might have considered reversing this move and the next one, however.
18...Nxe5 19.Rae1 Nf7 20.Ne4 Nxe4 21.Rxe4 Nd6
Somewhat surprisingly, Black's game begins to fall apart after this move. White's remaining Rook, unopposed, is too strong.
23.Kxf1 Bb5+ 24.c4 Ba6 25.Rxc7 h6
The Knight has been trying so hard to restrain the pawns.
32.g5+ Ke6
The King has to help stop the passer: 32...hxg5 33.hxg5+ Kxg5 would be a mistake because of 34.Rxc6 bxc6 35.d7, etc.
33.Rxg7 Bxd3 34.gxh6 Black resigned
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