Monday, November 16, 2020

Jerome Gambit: See All Choices



In a blitz game - especially a 2 minute one - it is expected that both players will not have the time to see all the choices as they develop. In the following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game, White doesn't see everything, but he sees enough to keep moving forward until he delivers checkmate.


Anonymous - Anonymous

2 1 blitz, lichess.org, 2020


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6

7.Qf5+ Kd6 8.d4 

Opening more lines for development and delivering the kind of surprise that is effective in 2-minute play.

8...Nh6 


When in doubt, attack the Queen. However, this advice often does not work.

9.dxc5+ 

This is good, but so is 9.Qxe5+ Kc6 10.Qxc5#.

9...Kc6 10.Qxe5 Re8 


Attacking the Queen, and behind it the e-pawn and the enemy King.

11.Qxg7 

Her Majesty excapes. She also had 11...Qd5+ Kb5 12.Nc3+ Ka6 13.Qc4+ b5 14.Qxb5#.

11...Rxe4+ 12.Be3 Nf5 13.Qxh7 


13...Rxe3+ 

Realizing that 13...Nxe3 would leave his Rook hanging, Black decides to sacrifice the exchange for a pawn. With a slower time control, he might have found 13...d5, which would have protected both pieces, although White would still be better. 

14.fxe3 Nxe3 15.Qe4+ Nd5 16.c4 Qe7 


Black is doomed for a familiar reason: his pawn blocks his Bishop which hems in his Rook.

White cleans up quickly.

17.cxd5+ Kxc5 18.Qxe7+ d6 19.Qxc7+ Kb5 20.Qxd6 Bg4 21.a4+ Ka5 22.Qc5+ Ka6 23.Qb5 checkmate




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