In a blitz game - especially a 2 minute one - it is expected that both players will not have the time to see all the choices as they develop. In the following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game, White doesn't see everything, but he sees enough to keep moving forward until he delivers checkmate.
Anonymous - Anonymous
2 1 blitz, lichess.org, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
7.Qf5+ Kd6 8.d4
Opening more lines for development and delivering the kind of surprise that is effective in 2-minute play.
8...Nh6
When in doubt, attack the Queen. However, this advice often does not work.
9.dxc5+
This is good, but so is 9.Qxe5+ Kc6 10.Qxc5#.
9...Kc6 10.Qxe5 Re8
Attacking the Queen, and behind it the e-pawn and the enemy King.
11.Qxg7
Her Majesty excapes. She also had 11...Qd5+ Kb5 12.Nc3+ Ka6 13.Qc4+ b5 14.Qxb5#.
11...Rxe4+ 12.Be3 Nf5 13.Qxh7
Realizing that 13...Nxe3 would leave his Rook hanging, Black decides to sacrifice the exchange for a pawn. With a slower time control, he might have found 13...d5, which would have protected both pieces, although White would still be better.
14.fxe3 Nxe3 15.Qe4+ Nd5 16.c4 Qe7
Black is doomed for a familiar reason: his pawn blocks his Bishop which hems in his Rook.
White cleans up quickly.
17.cxd5+ Kxc5 18.Qxe7+ d6 19.Qxc7+ Kb5 20.Qxd6 Bg4 21.a4+ Ka5 22.Qc5+ Ka6 23.Qb5 checkmate
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