The following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) is a full and tasty game, remarkably so given that it was completed in under 2 minutes, as the time control demanded.
Anonymous - Anonymous
1 0 bullet, lichess.org, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
A reasonable way to confront White's Queen. It is unclear why he does not subsequently exchange Queens.
9.O-O Bd7 10.d3 Ke7 11.Be3 Bxe3 12.fxe3 Qg6
Connecting his Rooks, which will become active on the f-file. In a game with a slower time control, he would have allowed himself to become distracted by 13.Qxc7. Instead, he permits Black to use up a move protecting against that possibility. Bullet strategy.
13...c6 14.Rf2 Kd8
Planning to castle-by-hand on the Queenside, but the move is a mistake.
15.Rf8+
The Rook pins pieces, right and left.
15...Be8 16.Raf1 Kc7
Black wishes to attack, too, and has a role for his Rook.
19.e5 d5 20.Nf3 h4 21.Nd4 h3 22.g3 Ne7
23.Rxh8 Rd8 24.Nb5+ Kb7 25.Nd6+ Rxd6 26.exd6 Nf5
Another disappointment for Black: there is too much material hanging to be able to grab the pawn at d6.
27.Rxf5 Qxf5 28.Qxg7+ Ka6 29.Rf8
Avoiding the trap 29.Rxe8?, when Black would be able to force checkmate with 29...Qf3.
Black's next move is a mistake; his game collapses.
29...Qe5 30.Qxe5 White won on time
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