Sometimes the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ) is new enough, strange enough, different enough, dangerous enough, scary enough, surprising enough, Jerome enough to make the game look like a simple thing, after all.
Jacobmir - robviz
3 2 blitz, Chess.com, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
12.O-O Rf8 13.f4 Ng4
Attacking the enemy Queen - with a plan.
14.Qg3 Qh4 15. Qxh4 Nxh4
Attacking the advanced "Jerome pawn" is a good idea, in principle, but in this particular case, it helps strand one of the Knights.
17.Bg5 Nxg2 18.Kxg2 gxf5 19.exf5 Bxf5
I suspect that Black was happy here, with a position that is materially equal, with even the promise of a Bishops-of-opposite-colors endgame and a draw. That is a mis-reading of the position, as 20.h3 now would win a piece.
White plays an even stronger move. Black cannot keep up.
20.Rae1+ Kd7 21.Re7+ Kc8 22.Rfe1 h6 23.Bf4 d5 24.Re8+ Kd7 25.R1e7 checkmate
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