Club players - and even masters - know that the game isn't over, just because you made one mistake. There is usually time to fix things.
The following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game is an excellent example.
5 0 blitz, Chess.com, 2021
The annotation from Chess.com correctly labels this a
"Critical move". This is Whistler's defense, as opposed to Blackburne's defense, 7...d6.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
"Critical move". This is Whistler's defense, as opposed to Blackburne's defense, 7...d6.
The players have a complicated game ahead of them. It is recommended that White not capture the Rook.
8.Qxh8
The difficulty with this move is that now 8...Qxe4+ is very dangerous.
8...Nf6
dtz90 does not get any support from the notes. This move is described as "From winning to losing."
9.d3
Both players now make plans to attack the enemy King.
9...Qe5
10.Bh6 Qd4
11.Qg7+ Ke6 12.Be3 Qxb2 13.Bxc5 Qxa1
Just has he has planned, Black has almost drawn even with his opponent when it comes to material. However, that is largely irrelevant.
14.Qe7 checkmate
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