The Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) declined (see "Jerome Gambit Declined: Stay Aware" and "Jerome Gambit Declined: Different Line, Better Result") is not the only way that the defender can attempt to drain the dynamics out of a wild attack.
Again, White needs to be prepared to push on with a small advantage - often, a pawn - to the win. Sometimes efficiently putting together move-after-move will also prove to be an advantage in a blitz game.
Michail0703 - chess_pagol
3 0 blitz, lichess.org, 2022
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 Bxf2+
As I have pointed out
This is known as the "Counter-Jerome Defense" or the "Counter-Jerome Gambit". It is one part psychology - If you are going to sacrifice a piece to disturb my King, then I am going to sacrifice a piece to disturb your King - and one part side-step from the main lines of the Jerome; for the price of a pawn, Black exchanges Queens and turns White's hopes of a smashing, crashing attack into a tedious task.
8.Kxf2 Qf6+ 9.Qxf6+ Nxf6
10.d3 Ng4+
This is a 3-minute game, which means each player needs to find moves quickly. This check does not advance Black's game, and the wandering Knight will become a target and a ready source of moves by White.
11.Kg3 d6 12.Rf1+ Kg7 13.h3 Ne5 14.d4 Nc4 15.b3
White keeps kicking the Knight.
15...Nb6 16.Bb2 White won on time
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