Wolfpack1051 has 85 games in The Database, all of them 1-minute bullet Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) games.
In the following game he faces a new variation of the 6...g6 defense. His challenge: respond correctly to the line while moving quickly, so that the clock does not take him down before he wins the game.
Wolfpack1051 - Yahya_01
1 0 bullet, lichess.org, 2022
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6
As pointed out in "Jerome Gambit: What About the Rook?", 6...g6 is usually accompanied by the offer of the piece at h8. The risk to the attacker facing Whistler's defense is a counter-attack against White's King. The risk in Blackburne's defense is that the Queen might get trapped on the 8th rank.
7.Qxe5 Bf8 8.Qxh8 Bg7 9.Qxh7 Nh6
This is a clever (and new, according to The Database) idea. White's Queen is locked up. True, White is ahead the exchange and 3 pawns, but remember, this is a 1-minute game. Does Black have enough time to attack and win the Queen?
How will White respond?
10.d3
Wow. Just like that, Wolfpack1051 finds the key to unlock Her Majesty's prison.
10...d6
If Black could develop his Bishop and his Queen, then he could swing his Rook over to threaten the enemy Queen...
Not enough time.
11.Bxh6 Be6
If this were played at a 10-minute (or longer) time control, the situation would be Game Over. But this is bullet, and Black's challenge is: You are ahead, but can you beat me? Can you beat the clock?
White eliminates the last of Black's army. He can afford this "sacrifice", and it simplifies his calculations.
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