The following Jerome Gambit game features two 1900+ players with a half hour each to play, and suggests that being guided by an idea, wrongly remembered, can be fatal.
Uxx - Oleg_1986
30 0, lichess.org, 2025
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bd6
This is reminiscent of what Hans Kmoch, in his Pawn Power in Chess (1949), called "the Fork Trick" (analyzed by Yury V. Bukayev) - only with colors reversed.
7.dxe5 Bxe5
Correct here is either 7...Bb4+ or 7...Bf8, although, according to The Database, almost nobody plays those moves - the current players are automatically following how the play goes, again, with colors reversed.
One of them is bound to be disappointed.
8.Qd5+ Kf6
Hoping to hold onto the Bishop, in vain.
9.f4 Qe7
Stockfish 16.1's calculation comes up with the alternative, 9...Ne7, which does not save the second player.
10.fxe5+ Qxe5 11.O-O+ Black resigned
No comments:
Post a Comment